This crimson horror walks upon six long, thin legs. Its face is neither that of a skull nor spider, but some horrid mix of the two.
XP 19,200 DEFENSE
AC 28, touch 18, flat-footed 18 (+9 Dex, +1 dodge, +10 natural, –2 size) OFFENSE
Speed 40 ft., climb 40 ft.
Constant—air walk, detect thoughts STATISTICS
Str 24, Dex 29, Con 21, Int 14, Wis 20, Cha 21 SPECIAL ABILITIESBlood-Draining Gaze (Su)All creatures within 20 feet of a scarlet walker are subject to the monster's eerie blood-draining gaze. Affected creatures must succeed at a DC 23 Fortitude save or thin streams of blood pour from their eyes, flowing through the air and into the eye socket-like pits in the scarlet walker's face. This does not impact the victim's vision, but does deal 1 point of Constitution damage and sickens the victim for 1 round from the hideous pain. A creature already suffering from a bleed effect takes a –4 penalty on the saving throw. This is a bleed effect. The save DC is Constitution-based. Bloodsense (Su)A scarlet walker can sense living creatures with blood in their veins, or undead creatures that feed on blood (such as vampires). This ability functions like blindsight to a range of 60 feet. |