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Sahkil, Wihsaak

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Buzzing wings hold this gaunt creature just above the ground. A grasshopper serves as the creature's head.

Wihsaak CR 6

XP 2,400
NE Medium outsider (evil, extraplanar, sahkil)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +12

DEFENSE

AC 20, touch 14, flat-footed 16 (+3 Dex, +1 dodge, +6 natural)
hp 68 (8d10+24)
Fort +5, Ref +9, Will +7
DR 10/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 17

OFFENSE

Speed 50 ft., fly 80 ft. (perfect)
Melee 4 claws +12 (1d6+3)
Special Attacks droning madness, look of fear (30 ft., DC 18), spirit touch
Spell-Like Abilities (CL 8th; concentration +10)

At willblur, detect magic, greater teleport (self plus 50 lbs. of objects only), vomit swarm
1/daysee invisibility, suggestion (DC 15), unholy blight (DC 16)

STATISTICS

Str 16, Dex 17, Con 16, Int 11, Wis 12, Cha 14
Base Atk +8; CMB +11; CMD 25
Feats Combat Reflexes, Dodge, Improved Initiative, Weapon Focus (claw)
Skills Acrobatics +10, Bluff +10, Fly +15, Intimidate +11, Knowledge (local) +7, Knowledge (planes) +7, Perception +12, Sense Motive +12, Stealth +14
Languages Abyssal, Celestial, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between, swarmwalking

SPECIAL ABILITIES

Droning Madness (Ex)

As a standard action, a wihsaak can beat its wings in a way that creates a maddening droning sound that numbs the mind of all intelligent creatures within 100 feet. Creatures within this area must succeed at a DC 16 Will save or become confused for 1 round. The wihsaak can maintain this effect in subsequent rounds as a move action.

This is a sonic mind-affecting effect, and the save DC is Charisma-based.

Look of Fear (Su)

A creature affected by a wihsaak's gaze is shaken for 1d4 rounds.

Swarmwalking (Su)

A wihsaak is immune to damage or distraction effects caused by swarms.