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Sahkil, Pakalchi

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Thorny vines with tiny red flowers grow from this emaciated woman and flow like a train behind her.

Pakalchi CR 9

XP 6,400
NE Medium outsider (evil, extraplanar, sahkil)
Init +10; Senses darkvision 60 ft., low-light vision, true seeing; Perception +13

DEFENSE

AC 22, touch 16, flat-footed 16 (+6 Dex, +6 natural)
hp 115 (11d10+55)
Fort +10, Ref +13, Will +10
DR 10/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10; SR 20

OFFENSE

Speed 30 ft.
Melee 2 claws +17 (1d6+6/19–20), 4 vines +15 (1d4+3 plus 1d4 bleed and poison)
Ranged 4 thorns +17 (1d4 plus bleed and poison)
Special Attacks bleed (1d4), entangling train, look of fear (30 ft., DC 22), spirit touch, sudden strike, thorns
Spell-Like Abilities (CL 12th; concentration +17)

Constanttrue seeing
At willcharm person (DC 16), detect magic, detect good, greater teleport (self plus 50 lbs. of objects only), protection from good
3/dayblink, calm emotions (DC 19), fly
1/daydominate person (DC 20), summon (level 6, 1 wihsaak 40%)

STATISTICS

Str 22, Dex 23, Con 20, Int 15, Wis 16, Cha 21
Base Atk +11; CMB +17; CMD 33
Feats Blind-Fight, Combat Reflexes, Great Fortitude, Improved Critical (claws), Improved Initiative, Multiattack
Skills Acrobatics +15, Bluff +15, Climb +16, Diplomacy +15, Intimidate +15, Knowledge (planes, religion) +13, Perception +13, Sense Motive +15, Spellcraft +10, Stealth +20
Languages Abyssal, Celestial, Common, Infernal; telepathy 100 ft.
SQ easy to call, emotional focus, skip between

SPECIAL ABILITIES

Entangling Train (Su)

Creatures adjacent to a pakalchi must succeed at a DC 20 Reflex save or become entangled in its vines for 1 round, and count as tethered. Entangled creatures take vine damage automatically each round they're entangled. Creatures are no longer entangled if the pakalchi moves away. The save DC is Constitution-based.

Look of Fear (Su)

A creature affected by a pakalchi's gaze is panicked for 1 round and shaken for 1d4 rounds thereafter.

A creature that successfully saves against this effect is only shaken for 1 round. The save DC is Charisma-based.

Poison (Ex)

Thorns—injury; save Fort DC 22; frequency 1/round for 6 rounds; effect 1d3 Wis damage; cure 2 consecutive saves. A creature with Wisdom damage from a pakalchi's poison hears paranoid whispers warning of betrayal. It can't treat any other creature as an ally or be a willing target for a spell or effect. This is an emotion effect.

Sudden Strike (Ex)

Once per round, a pakalchi can extend the reach of one claw or thorned vine by 5 feet as part of a single attack. It can use this ability to threaten additional squares to cause an enemy to provoke an attack of opportunity.

Thorns (Ex)

A pakalchi can fling a volley of poisonous thorns as a standard action (make an attack roll for each thorn). This attack has a range of 100 feet with no range increment.