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Sahkil, Esipil

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This creature's stout canine torso tops a slimy mass resembling an earthworm. Disgusting veins dangle from its face.

Esipil CR 2

XP 600
NE Tiny outsider (evil, extraplanar, sahkil)
Init +7; Senses darkvision 60 ft., low-light vision; Perception +7

DEFENSE

AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size)
hp 19 (3d10+3)
Fort +4, Ref +4, Will +4
DR 5/good; Immune death effects, disease, fear effects, poison; Resist cold 10, electricity 10, sonic 10

OFFENSE

Speed 30 ft.
Melee bite +4 (1d4–1 plus grab), 2 claws +4 (1d3–1)
Special Attacks bewildering assault, grab (Small), look of fear (30 ft., DC 14), spirit touch
Spell-Like Abilities (CL 3rd; concentration +4)

At willcause fear (DC 14), mage hand
3/daymirror image
1/weekcontact other plane

STATISTICS

Str 8, Dex 16, Con 13, Int 9, Wis 12, Cha 12
Base Atk +3; CMB +4; CMD 13
Feats Improved Initiative, Skill Focus (Intimidate)
Skills Acrobatics +9, Intimidate +10, Knowledge (planes) +5, Perception +7, Stealth +17
Languages Abyssal, Celestial, Common, Infernal; telepathy (touch)
SQ change shape (tiny cat or dog; beast shape II) easy to call, emotional focus

SPECIAL ABILITIES

Bewildering Assault (Su)

If an esipil makes a successful critical hit with one of its natural attacks, the target is confused for 1 round.

Look of Fear (Su)

A creature affected by an esipil's gaze is shaken for 1 round.