A 6-foot tall muscular humanoid with black, rubbery flesh stretches two large, leathery wings in place of its arms. Rigid plates of razor-sharp bone jut from the wing's outer edge. It perches on long, muscular legs that end in three-toed clawed feet. Peers menacingly through golden pupil slits, its wide, snarling grimace exposes rows of sharp teeth.
XP 2,400 DEFENSE
AC 19, touch 12, flat-footed 17 (+2 Dex, +7 natural) OFFENSE
Speed 30 ft., fly 60ft. (good)
1/day—greater magic weapon* TACTICSSabrewings prefer to attack from the air, using speed to their advantage while also staying out of the reach of their opponents. Before combat, sabrewings usually cast magic weapon or greater magic weapon on their wings before engaging in combat so they can use their wings to the utmost advantage. Multiple sabrewings work in concert with one another to bring down foes; one draws an opponent's attention while another swoops in from behind and slashes with its deadly wings. STATISTICS
Str 21, Dex 15, Con 20, Int 12, Wis 14, Cha 15 SPECIAL ABILITIESLasting Wound (Su)A wound caused by a sabrewing's wing slash does not heal naturally and resists healing spells. A creature attempting to cast a cure spell or heal spell on a creature damaged by the sabrewing's wing slash must make a successful caster level check (DC 18), or the spell has no effect on the injured character. The check DC is Constitution-based. See Invisible (Sp)A sabrewing can see invisible creatures as if using the see invisibility spell. This ability is always active. It can be negated, but the sabrewing can restart it as a free action on its next turn. | Source
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