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Red Sun (3pp)

This mounted knight wears armor colored like a blazing sun and wields a flaming sword.

Red Sun (Baba Yaga Horseman) CR 14

XP 38,400
Male human horseman fighter 12
LN Medium outsider (native)
Init +5; Senses Perception +12


AC 28, touch 15, flat-footed 23 (+8 armor, +5 Dex, +5 shield)
hp 161 (12d10+84)
+14, Ref +9, Will +6; +3 vs. fear, +4 resistance vs. paralysis and poison
Defensive Abilities DR 15/chaos; Immune aging, electricity, fire; SR 25


Speed 30 ft.
Melee +1 flaming burst longsword +22/+17/+12 (1d8+10/20/×2 plus 1d6 fire)
Ranged +1 composite longbow +19/+14/+9 (1d8+5/19-20/×3)
Special Attacks temporal strike
Spell-Like Abilities (CL 12th; concentration +14)

1/daydimension door, fire shield, haste, slow (DC 15)
2/dayburning gaze (DC 14), daylight, horseman's steed (see text)
3/dayethereal jaunt, plane shift (self and steed only).


Str 20, Dex 20, Con 23, Int 15, Wis 15, Cha 14
Base Atk +12; CMB +17; CMD 35
Feats Critical Focus, Dazzling Display, Deadly Stroke, Greater Weapon Focus (longsword), Mounted Combat, Power Attack, Ride-by Attack, Shatter Defenses, Shield Focus, Shield Specialization (heavy shield), Spirited Charge, Toughness, Weapon Focus (longsword), Weapon Specialization (longsword)
Skills Climb +11, Handle Animal 13, Intimidate +12, Knowledge (history) +5, Knowledge (local) +5, Perception +12, Ride +19, Survival +16, Swim +10
Languages Common, Sylvan
SQ armor training 3, bravery +3, light insensitivity, perpetual, temporally susceptible, timebound, weapon training 2


Horseman's Steed (Sp)

A horseman can summon a horse, as phantom steed (CL 12) 2/day with the following changes: the creature appears to be a normal horse colored white, red, or black, matching its rider. The effect does not end if the horseman moves to another plane, providing he is actively riding it.

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