What at first appears to be a bejeweled blade shimmers and writhes, transforming into a hideous, red-eyed serpent.
XP 600 DEFENSE
AC 17, touch 15, flat-footed 14 (+3 Dex, +2 natural, +2 size) OFFENSE
Speed 20 ft., climb 20 ft., swim 20 ft.
Constant—comprehend languages STATISTICS
Str 7, Dex 16, Con 15, Int 12, Wis 13, Cha 14 SPECIAL ABILITIESChange Shape (Su)As a full-round action, a raktavarna can take the shape of a handheld object, most often an ornamental light, a one-handed weapon, or a piece of treasure. If the rakshasa remains stationary in such a form, it can attempt Stealth checks even while being observed. It can remain motionless in object form indefinitely, but reverts to its true form as soon as it takes any action. Master's Eyes (Su)A raktavarna can designate a single creature as its master as a standard action. If the raktavarna is a spellcaster's familiar, its master is automatically that spellcaster, and the raktavarna cannot change this. As a full-round action, a raktavarna's master can observe the world as if looking through the raktavarna's eyes. The master must concentrate to maintain this link each round. The master's visual senses are suppressed for this time, and he uses the raktavarna's darkvision, detect magic, and regular eyesight to observe the world. This ability has no limit on range, and functions even across planar boundaries. If the raktavarna is slain while its master is using this ability, the master is stunned for 1d4 rounds (no save). Poison (Su)Bite—injury; save Fort DC 13; frequency 1/round for 6 rounds; effect 1d2 Wis plus modify memory; cure 1 save. Each time a victim takes Wisdom damage from this poison, a modify memory effect causes the victim to forget the previous minute's interactions with the raktavarna, as long as the raktavarna is no longer visible or is in object form. The save DC is Constitution-based. |