XP 1,600
LE Small outsider (native, rakshasa, shapechanger)
Init +4; Senses darkvision 60 ft.; Perception +9
DEFENSE
AC 19, touch 16, flat-footed 14 (+4 Dex, +1 dodge, +3 natural, +1 size)
hp 51 (6d10+18)
Fort +5, Ref +9, Will +6
DR 5/good or piercing; SR 20
OFFENSE
Speed 30 ft., climb 20 ft.
Melee bite +8 (1d6+1 plus bleed), 2 claws +8 (1d4+1)
Special Attacks bleed 1d4, detect thoughts (DC 15), sneak attack +1d6
Spell-Like Abilities (CL 5th; concentration +7)
1/day—clairaudience/clairvoyance
Spells Known (CL 2nd; concentration +4)
1st (7/day)—charm person (DC 13), ventriloquism (DC 13)
0 (at will)—bleed (DC 12), daze (DC 12), detect magic, ghost sound (DC 12), mage hand
STATISTICS
Str 13, Dex 18, Con 16, Int 13, Wis 12, Cha 15
Base Atk +6; CMB +6; CMD 21
Feats Dodge, Mobility, Spring Attack
Skills Acrobatics +10, Bluff +15, Climb +10, Disguise +19, Perception +9, Sense Motive +10, Sleight of Hand +10, Stealth +17; Racial Modifiers +4 Bluff, +8 Disguise
Languages Common, Infernal, Undercommon
SQ change shape (any humanoid; alter self )
SPECIAL ABILITIES
Spells
A dandasuka casts arcane spells as a 2nd-level sorcerer.