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Qlippoth, Thulgant

This monster has ten spidery legs, a head writhing with dripping tentacles above a clutch of red eyes, and three whipping stingers.

Thulgant CR 18

XP 153,600
CE Large outsider (chaotic, evil, extraplanar, qlippoth)
Init +12; Senses darkvision 60 ft., true seeing; Perception +31

Aura cloak of chaos (DC 25)

DEFENSE

AC 33, touch 25, flat-footed 21 (+4 deflection, +12 Dex, +8 natural, –1 size)
hp
290 (20d10+180); fast healing 10
Fort
+25, Ref +30, Will +18
Defensive Abilities
displacement, evasion, freedom of movement; DR 15/cold iron and lawful; Immune acid, cold, poison, mind-affecting effects; Resist electricity 10, fire 10; SR 25 vs. lawful spells and Creatures

OFFENSE

Speed 40 ft., climb 40 ft., fly 60 ft. (good)
Melee
3 stings +27 (1d6+8/19–20 plus ability drain), 5 tentacles +22 (1d6+4 plus 2d6 acid)
Space
10 ft.; Reach 10 ft.
Special Attacks
horrific appearance (DC 27), savage stingers
Spell-Like Abilities
(CL 18th; concentration +25)

Constant—cloak of chaos (DC 25), displacement, freedom of movement, true seeing
At will—dimension door, greater dispel magic, telekinesis (DC 22)
3/day—quickened dimension door, flesh to stone (DC 23), word of chaos (DC 24)
1/day—binding (DC 25), plane shift (DC 24), telekinetic sphere (DC 25), temporal stasis (DC 25)

STATISTICS

Str 26, Dex 34, Con 29, Int 24, Wis 27, Cha 25
Base Atk
+20; CMB +29; CMD 55 (71 vs. trip)
Feats
Combat Expertise, Combat Reflexes, Critical Focus, Greater Vital Strike, Improved Critical (sting), Improved Vital Strike, Lightning Reflexes, Quicken Spell-Like Ability (dimension door), Staggering Critical, Vital Strike
Skills
Acrobatics +35 (+39 jump), Bluff +30, Climb +36, Fly +33, Intimidate +27, Knowledge (arcana) +27, Knowledge (history) +30, Knowledge (planes) +30, Perception +31, Sense Motive +31, Spellcraft +27, Stealth +31, Use Magic Device +30
Languages
Abyssal; telepathy 100 ft.
SQ
demon hunter

SPECIAL ABILITIES

Ability Drain (Su)

A thulgant’s stingers each drain a different ability score on a hit. One stinger drains 1d4 points of Strength, another drains 1d4 points of Dexterity, and the third drains 1d4 points of Charisma. Any sting’s drain is negated by a DC 29 Fortitude save. The save DC is Constitution-based.

Demon Hunter (Ex)

A thulgant gains a +10 racial bonus on caster level checks to penetrate the spell resistance of any demon. Its attacks are treated as cold iron and good against demons.

Horrific Appearance (Su)

Creatures that succumb to a thulgant’s horrific appearance are stunned for 1d4 rounds and take 1d6 points of Wisdom damage.

Savage Stingers (Ex)

If a thulgant hits a single target with all three stings in the same round, it tears through the victim’s body, dealing an extra 3d6+12 points of damage and draining an additional 2 ability points from all six of the victim’s ability scores. A single DC 29 Fortitude save negates all of this additional ability drain. The save DC is Constitution-based.