This human-sized crablike creature scuttles on six stumpy legs, and each of its four arms sports a different method of inflicting pain.
XP 12,800 DEFENSE
AC 27, touch 17, flat-footed 20 (+6 Dex, +1 dodge, +10 natural) OFFENSE
Speed 40 ft., climb 40 ft.
Constant—air walk, freedom of movement STATISTICS
Str 23, Dex 23, Con 24, Int 13, Wis 18, Cha 20 SPECIAL ABILITIESHorrific Appearance (Su)Creatures that succumb to a gongorinan’s horrific appearance become confused for 1d4 rounds. Oviposition (Su)A gongorinan can implant a stony egg the size of a human heart in the body of any Small or larger pinned, helpless, or willing creature as a full-round action that provokes an attack of opportunity. This action deals 1d4 points of Constitution damage to the victim. If the victim survives this damage, the egg takes root deep in the victim’s body, links to his mind, and begins gestating. The egg grows rapidly, dealing 1 point of Intelligence drain every day to a minimum score of 1. Once this Intelligence drain affects a creature that already has an effective Intelligence score of 1, the egg “hatches” inside of the victim. This causes the victim to immediately transform into a horrid animal, aberration, magical beast, or vermin (the exact choice is made by the gongorinan according to its strange goals and unknowable desires), whereupon it begins living out its new life via pure instinct—this effect otherwise functions as if it were baleful polymorph to which the creature had failed its secondary Will save to retain its personality. A gongorinan can command the actions of a creature that has undergone this transformation as if the victim had been affected by dominate monster (this works even on creatures that are normally immune to such effects as a result of being mindless) as long as the gongorinan is within 120 feet of the creature. The effect can be reversed by break enchantment (DC 22—treat the gongorinan's Hit Dice as it caster level), but cannot be dispelled. Poison, Sting (Ex)Type poison, injury; Save Fortitude DC 22 |