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Qlippoth, Cythnigot

This six-legged horror has a spider’s face and a fibrous stalk growing out of its back—a stalk ending in a snapping mouth.

Cythnigot CR 2

XP 600
CE Tiny outsider (chaotic, evil, extraplanar, qlippoth)
Init
+1; Senses darkvision 60 ft., detect law, detect magic; Perception +5

DEFENSE

AC 14, touch 13, flat-footed 13 (+1 Dex, +1 natural, +2 size)
hp
16 (3d10)
Fort
+1, Ref +6, Will +2
DR
5/cold iron or lawful; Immune cold, poison, mind-affecting effects; Resist acid 10, electricity 10, fire 10

OFFENSE

Speed 40 ft., fly 60 ft. (good)
Melee
bite +6 (1d6+1 plus spores)
Space
2-1/2 ft.; Reach 0 ft.
Special Attacks
horrific appearance (10 feet, DC 9)
Spell-Like Abilities
(CL 6th, concentration +4)

Constant—detect law, detect magic, fly
1/day—soften earth and stone, warp wood
1/week—commune (six questions)

STATISTICS

Str 12, Dex 12, Con 11, Int 11, Wis 8, Cha 7
Base Atk
+3; CMB +2; CMD 13 (21 vs. trip)
Feats
Lightning Reflexes, Weapon Finesse
Skills
Acrobatics +7 (+11 jump), Fly +15, Knowledge (nature) +6, Knowledge (planes) +6, Perception +5, Stealth +15
Languages
Abyssal; telepathy (touch)

SPECIAL ABILITIES

Horrific Appearance (Su)

Creatures that succumb to a cythnigot’s horrific appearance become sickened for 1 round—a cythnigot’s horrific appearance only functions to a range of 10 feet. Once a creature makes a saving throw against a particular cythnigot’s horrific appearance, that creature is immune to the horrific appearance of all cythnigots for 24 hours. A spellcaster that has a cythnigot as a familiar is immune to the horrific appearance of all cythnigots, and also gains a +4 bonus on saving throws made against any qlippoth’s horrific appearance.

Spores (Su)

Any creature bitten by a cythnigot must make a DC 11 Fortitude save or become infested by the creature’s otherworldly spores. These spores cause twitching spikes and hideous pallid growths of hair-like fibers to erupt from the bite wound and to writhe and wrap around the target’s limbs. A creature suffering from these spores is entangled, and can attempt a new DC 11 Fortitude save in later rounds as a standard action to rip the tendrils free and escape the entangled condition. The effects of multiple cythnigot bites on a creature do not stack. Plant creatures take a –4 penalty on saves against this effect. This is a disease effect. The save DC is Constitution-based.