This looming black skeleton wraps itself in the wings of a giant black raven, and a vulture-like mask of polished ceramic gazes balefully from where its skull should be. Without a gesture, a wickedly curved scythe appears in its elongated fingers.
XP 3,200 DEFENSEAC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural) DEFENSESpeed 30 ft., fly 50 ft. (average)
At will—deathwatch, greater teleport (self plus 50 lbs. of objects only), invisibility (self only) STATISTICSStr 18, Dex 16, Con 17, Int 13, Wis 19, Cha 17 SPECIAL ABILITIESFear Aura (Su)A creature of fewer than 10 Hit Dice that fails its save (DC 17) against the vanth's fear aura is shaken for as long as it remains within the aura. A creature that succeeds at its save is immune to that vanth's aura for 24 hours. The save DC is Charisma-based. Reaper's Scythe (Su)Every vanth carries a distinctive adamantine scythe as both a weapon and a symbol of its duty. When the vanth wields its own scythe, the weapon gains a +1 enhancement bonus on attack rolls and damage rolls. As a free action, the vanth can summon its weapon from a personal demiplane or any other location and have it appear in its hands instantly. It can also dismiss its scythe back to its personal demiplane as a free action. If a vanth's scythe is destroyed, it can summon a new one in 24 hours. |