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Psychopomp, Memitim

Eyes the dead cast of onyx glare from beneath the legionnaire's helmet worn by this ominous, black-winged angel.

Memitim Psychopomp CR 15

XP 51,200
N Medium outsider (extraplanar, psychopomp)
Init +13; Senses darkvision 60 ft., low-light vision, spiritsense, true seeing; Perception +28
Aura terminal aura (50 ft., DC 23)

DEFENSE

AC 32, touch 19, flat-footed 23 (+9 Dex, +13 natural)
hp 216 (16d10+128)
Fort +13, Ref +19, Will +15
Immune acid, death effects, disease; Resist cold 10, electricity 10; SR 26

OFFENSE

Speed 30 ft., fly 100 ft. (good)
Melee +3 scythe +27/+22/+17/+12 (2d4+13/19–20/x4)
Spell-Like Abilities (CL 14th; concentration +19)

At willdetect good, detect evil, dimensional anchor (DC 19), dispel magic, freedom of movement, gaseous form, greater teleport (self plus 50 lbs. of objects only), invisibility (self only), plane shift (self only), speak with dead, status, true seeing, veil
5/dayfinger of death (DC 22), forbiddance, undeath to death (DC 21)
1/day
energy drain (DC 24)

STATISTICS

Str 24, Dex 29, Con 26, Int 17, Wis 20, Cha 21
Base Atk +16; CMB +23; CMD 42
Feats Alertness, Bleeding Critical, Cleave, Critical Focus, Improved Critical (scythe), Improved Initiative, Power Attack, Weapon Focus (scythe)
Skills Bluff +24, Diplomacy +24, Escape Artist +28, Fly +32, Intimidate +24, Knowledge (planes, religion) +22, Perception +28, Sense Motive +7, Stealth +28
Languages Abyssal, Celestial, Common, Infernal
SQ change shape (owl, raven, or vulture; beast shape I), spirit touch

SPECIAL ABILITIES

Terminal Aura (Su)

Every round, any creature within 50 feet of a memitim that has –1 or fewer hit points but is stable must succeed at a DC 23 Will saving throw or be affected by the spell bleed. Any dying creature within range of this aura does not receive a Constitution check to stabilize, but can still be healed as normal–though it may be affected by bleed in subsequent rounds if it is not restored to 0 or more hit points. Any creatures with fast healing or regeneration must also succeed at a DC 23 Will save every round or that ability does not function for 1 round. The save DC is Charisma-based.