XP 800 DEFENSEAC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural) OFFENSESpeed 40 ft.
Constant—detect undead STATISTICSStr 16, Dex 17, Con 14, Int 5, Wis 14, Cha 15 SPECIAL ABILITIESEater of the Dead (Su)Esoboks feed on the decaying flesh of undead. They are immune to the nauseated condition, and any effect that would normally cause them to become nauseated instead causes them to become sickened. Wrench Spirit (Su)If an esobok begins its turn grappling a living or undead creature, it can attempt to wrench that creature’s animating spirit free as a standard action. If the target succeeds at a DC 14 Will save, it takes 1d6 points of force damage; if the target fails, its spirit is stripped from its body. This effect instantly destroys mindless undead and leaves intelligent undead stunned. All other targets are paralyzed. Once per round, a creature paralyzed by this effect can attempt a new saving throw to free its soul from the esobok’s jaws. An esobok can’t use its bite attack while it holds a disembodied spirit, but it can release the spirit back to the spirit’s body as a free action. Creatures without souls (such as constructs and oozes) and creatures whose bodies and souls are one unit (such as outsiders) are immune to this ability. |