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Psychopomp, Esobok

Malice oozes from this stout, hunched predator. A ruff of dirty feathers adorns its hairless, muscular body just below its crocodilian skull.

Esobok CR 3

XP 800
N Medium outsider (extraplanar, psychopomp)
Init +3; Senses darkvision 60 ft., detect undead, low-light vision, scent, spirit sense; Perception +2


AC 15, touch 13, flat-footed 12 (+3 Dex, +2 natural)
hp 30 (4d10+8)
Fort +6, Ref +4, Will +6
Defensive Abilities eater of the dead; DR 2/adamantine; Immune death effects, disease, poison; Resist cold 10, electricity 10


Speed 40 ft.
Melee bite +7 (1d6+3 plus grab), 2 claws +7 (1d4+3)
Special Attacks pounce, wrench spirit
Spell-Like Abilities (CL 4th)

Constantdetect undead
3/dayinvisibility (self only)


Str 16, Dex 17, Con 14, Int 5, Wis 14, Cha 15
Base Atk +4; CMB +7; CMD 20 (24 vs. trip)
Feats Combat Reflexes, Power Attack
Skills Climb +9, Intimidate +8, Stealth +9, Survival +8
Languages Abyssal, Celestial, Infernal


Eater of the Dead (Su)

Esoboks feed on the decaying flesh of undead. They are immune to the nauseated condition, and any effect that would normally cause them to become nauseated instead causes them to become sickened.

Wrench Spirit (Su)

If an esobok begins its turn grappling a living or undead creature, it can attempt to wrench that creature’s animating spirit free as a standard action. If the target succeeds at a DC 14 Will save, it takes 1d6 points of force damage; if the target fails, its spirit is stripped from its body. This effect instantly destroys mindless undead and leaves intelligent undead stunned. All other targets are paralyzed. Once per round, a creature paralyzed by this effect can attempt a new saving throw to free its soul from the esobok’s jaws. An esobok can’t use its bite attack while it holds a disembodied spirit, but it can release the spirit back to the spirit’s body as a free action. Creatures without souls (such as constructs and oozes) and creatures whose bodies and souls are one unit (such as outsiders) are immune to this ability.