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This incorporeal field shimmers with a constant flux of colors and shapes that coalesce into distorted, ephemeral images and reflections.

Psychemental CR 8

XP 4,800
N Small outsider (extraplanar, incorporeal)
Init +8; Senses darkvision 60 ft., thoughtsense 60 ft.; Perception +18
Aura mental static (30 ft., DC 18)


AC 19, touch 19, flat-footed 14 (+3 deflection, +4 Dex, +1 dodge, +1 size)
hp 82 (11d10+22)
Fort +7, Ref +11, Will +11
Defensive Abilities incorporeal; SR 19


Speed fly 60 ft. (perfect)
Melee incorporeal touch +16 (mindwipe)
Special Attacks mass erasure (DC 19), mindwipe (DC 18)
Psychic Magic (CL 8th; concentration +11)

20 PEcognitive block (3 PE, DC 16), ego whip I (3 PE, DC 16), mind probe (4 PE, DC 17), mind thrust III (3 PE, DC 16), possession (5 PE, DC 18), synaptic pulse (3 PE, DC 16), thought shield III (4 PE, DC 17)


Str —, Dex 19, Con 14, Int 15, Wis 18, Cha 17
Base Atk +11; CMB +14; CMD 28
Feats Combat Casting, Dodge, Great Fortitude, Improved Initiative, Mobility, Spring Attack
Skills Bluff +17, Diplomacy +17, Fly +14, Intimidate +17, Knowledge (arcana, planes, religion) +16, Perception +18, Sense Motive +18, Stealth +8
Languages telepathy 100 ft.


Mass Erasure (Su)

As a full-round action, a psychemental can move up to its speed and attack each creature whose space it passes through with its mindwipe ability. A target can make an attack of opportunity against the psychemental or forgo its attack of opportunity to instead attempt a DC 19 Reflex save to evade the psychemental. A psychemental can affect each target only once per round, no matter how many times its movement takes it through a target creature's space, and it can't end its move inside a creature. The save DC is Dexterity-based.

Mindwipe (Su)

A psychemental can erase a portion of the mind and experiences of a creature it touches, affecting the creature as mindwipe (CL 11th, Will DC 18 negates). Each successful mindwipe heals the psychemental of 10 points of damage. It gains any healing in excess of its maximum hit points as temporary hit points for 1 hour, though such temporary hit points do not stack. The save DC is Charisma-based.