XP 600
CN Tiny outsider (chaotic, extraplanar, protean, shapechanger)
Init +3; Senses blindsense 30 ft., darkvision 30 ft., detect law; Perception +8
DEFENSE
AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp 16 (3d10); fast healing 2
Fort +1, Ref +6, Will +2
Defensive Abilities amorphous anatomy, freedom of movement; Immune acid; Resist electricity 10, sonic 10
OFFENSE
Speed 20 ft., fly 50 ft. (perfect)
Melee bite +8 (1d3–2), tail slap +3 (1d3–2 plus confusion)
Space 2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities (CL 6th; concentration +7)
Constant—detect law
At will—dancing lights, ghost sound (DC 11), prestidigitation
3/day—blur (self only), obscuring mist
1/week—commune (CL 12th, 6 questions)
STATISTICS
Str 7, Dex 17, Con 10, Int 8, Wis 8, Cha 13
Base Atk +3; CMB +4; CMD 12 (can’t be tripped)
Feats Skill Focus (Perception), Weapon Finesse
Skills Acrobatics +9 (+5 jump), Bluff +7, Escape Artist +7, Fly +19, Knowledge (arcana) +5, Perception +8, Stealth +15
Languages Common, Protean
SQ change shape (2 forms, both of which must be Tiny animals; beast shape II)
SPECIAL ABILITIES
Confusion (Su)
A creature struck by a voidworm’s tail slap must make a DC 12 Will save or become confused for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.