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Protean, Voidworm

This tiny, iridescent serpent slithers through empty space, the air around it distorting as if from heat.

Protean, Voidworm CR 2

XP 600
CN Tiny outsider (chaotic, extraplanar, protean, shapechanger)
Init
+3; Senses blindsense 30 ft., darkvision 30 ft., detect law; Perception +8

DEFENSE

AC 15, touch 15, flat-footed 12 (+3 Dex, +2 size)
hp
16 (3d10); fast healing 2
Fort
+1, Ref +6, Will +2
Defensive Abilities
amorphous anatomy, freedom of movement; Immune acid; Resist electricity 10, sonic 10

OFFENSE

Speed 20 ft., fly 50 ft. (perfect)
Melee
bite +8 (1d3–2), tail slap +3 (1d3–2 plus confusion)
Space
2-1/2 ft.; Reach 0 ft.
Spell-Like Abilities
(CL 6th; concentration +7)

Constantdetect law
At willdancing lights, ghost sound (DC 11), prestidigitation
3/dayblur (self only), obscuring mist
1/weekcommune (CL 12th, 6 questions)

STATISTICS

Str 7, Dex 17, Con 10, Int 8, Wis 8, Cha 13
Base Atk
+3; CMB +4; CMD 12 (can’t be tripped)
Feats
Skill Focus (Perception), Weapon Finesse
Skills
Acrobatics +9 (+5 jump), Bluff +7, Escape Artist +7, Fly +19, Knowledge (arcana) +5, Perception +8, Stealth +15
Languages
Common, Protean
SQ
change shape (2 forms, both of which must be Tiny animals; beast shape II)

SPECIAL ABILITIES

Confusion (Su)

A creature struck by a voidworm’s tail slap must make a DC 12 Will save or become confused for 1 round. This is a mind-affecting effect. The save DC is Charisma-based.