This glittering serpent's body ends in a tangled, looping length of tail. Its scales glow softly in ever-changing patterns.
XP 4,800 DEFENSEAC 20, touch 20, flat-footed 14 (+4 deflection, +6 Dex) OFFENSESpeed 30 ft., fly 30 ft. (perfect), swim 30 ft.
Constant—comprehend languages, detect law STATISTICSStr —, Dex 23, Con 17, Int 16, Wis 16, Cha 19 SPECIAL ABILITIESBlending Scales (Ex)A pelagastr has bioluminescent scales that either reflect its emotions or blend into its environment. So long as it remains motionless, a pelagastr gains a +20 racial bonus on Stealth checks. It can suppress or resume this ability as a free action. Overshadowing Ego (Su)Once per round, the pelagastr can merge its body with that of a corporeal creature. This ability is similar to a magic jar spell (the caster level equals the protean's number of Hit Dice), except that it does not require a receptacle. To use this ability, the pelagastr must be adjacent to the target. The target can resist the attack with a successful DC 19 Will save. A creature that successfully saves is immune to that same pelagastr's overshadowing ego for 24 hours. Spirit Coils (Su)A pelagastr can dip its long tail into reality, allowing it to attack corporeal creatures using its tail slap, grab, and constrict abilities. It can suppress or resume this ability as a swift action, and suppressing it causes the pelagastr to immediately release any corporeal creature it is grappling. A pelagastr's tail can lift or manipulate a maximum of 5 pounds of solid matter. Warpwave (Su)A creature that takes damage from a pelagastr's constrict attack must succeed at a DC 19 Fortitude save or be affected by a warpwave. To determine the effects of a pelagastr's warpwave, roll a d12 and consult the warpwave effect table to see what effect its entropic energies have. The save DC is Constitution-based. |