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Protean, Naunet

Tentacles tipped with snapping jaws emerge from this serpentine creature’s back, complementing the vicious maw in its reptilian face.

Protean, Naunet
CR 7

XP 3,200
CN Large outsider (chaotic, extraplanar, protean, shapechanger)
+7; Senses blindsense 30 ft., darkvision 60 ft., detect law; Perception +15


AC 20, touch 12, flat-footed 17 (+3 Dex, +8 natural, –1 size)
94 (9d10+45)
+11, Ref +11, Will +6
Defensive Abilities
amorphous anatomy, freedom of movement; DR 5/lawful; Immune acid, polymorph; Resist electricity 10, sonic 10; SR 18


Speed 30 ft., fly 30 ft. (perfect), swim 30 ft.
bite +14 (1d8+5) , tail slap +11 (1d6+2 plus grab), 2 tentacles +11 (1d6+2 plus confusion)
10 ft.; Reach 10 ft.
Special Attacks
adaptive strike, coalesce chaos, constrict (1d6+5)
Spell-Like Abilities
(CL 7th; concentration +9)

Constant--detect law
At will--acid arrow, fog cloud, dimension door (self plus 50 lbs. of objects only), shatter (DC 14)
1/day--chaos hammer (DC 16)


Str 20, Dex 17, Con 20, Int 11, Wis 16, Cha 15
Base Atk
+9; CMB +15; CMD 28
Combat Reflexes, Improved Initiative, Lightning Reflexes, Multiattack, Weapon Focus (bite)
Acrobatics +15, Fly +9, Intimidate +14, Perception +15, Stealth +11, Survival +15, Swim +25
Abyssal, Protean
change shape (polymorph)


Adaptive Strike (Su)

A naunet’s natural weapons count as magical and chaotic for the purposes of overcoming damage reduction. As a free action once per round, a naunet may infuse all of its natural attacks with adamantine, silver, or cold iron, thereby allowing it to overcome damage reduction of those types as well.

Coalesce Chaos (Su)

Once per day as a standard action, three or more naunets working together can create a roiling cloud of multicolored chaos matter. This effect is identical to solid fog (CL 12th) and lasts for 2d6 rounds. If six or more naunets are present, the coalesced chaos instead functions as acid fog (CL 12th).

Confusion (Su)

A creature struck by a naunet’s tentacle attack is infused with raw chaos, and must make a DC 19 Will save or be confused for 1 round. Rounds of confusion dealt in this manner stack. A creature with a chaotic component to its alignment gains a +4 bonus on saves against this effect, and creatures with the chaotic subtype are immune. This is a mind-affecting effect. The save DC is Constitution-based.