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Proscriber

Standing proudly, an 8-foot tall warrior dressed in full plate armor, wields a weapon (usually a sword or mace), and carrying a shield, waits as if to be summoned forth. Heraldic symbols inscribed on its shield, armor, and weapons pronounce his faith to all.

Proscriber CR 15

XP 51,200
N Medium outsider (extraplanar)
Init +7; Senses darkvision 60 ft.; Perception +21

DEFENSE

AC 25, touch 11, flat-footed 24 (+10 armor, +1 Dex, +4 shield)
hp 157 (15d10+75)
Fort +14, Ref +11, Will +14
DR 10/magic and silver; Immune outsider immunities, poison;
Resist cold 10, fire 10, electricity; SR 26

OFFENSE

Speed 40 ft.
Melee +2 longsword +24 (1d8+9)
Space 5 ft.; Reach 5 ft.
Special Attacks condemn
Spell-like Abilities (CL 15th):

At will--continual flame, discern lies (DC 19)
3/day--discern location, power word stun
1/day--blade barrier (DC 21), geas/quest, plane shift (DC 22), polymorph (self only), power word blind, waves of exhaustion, word of recall.

Cleric Spells Prepared (good-aligned only) (CL 15th):

8th--fire storm (DC 23), plus 1 domain spell
7th--holy word (DC 22), repulsion, plus 1 domain spell
6th--blade barrier, geas/quest (DC 21), word of recall, plus 1 domain spell
5th--flame strike (DC 20), hallow, insect plague, mark of justice, righteous might, plus 1 domain spell
4th--control water, death ward, divine power, freedom of movement, spell immunity, plus 1 domain spell
3rd--daylight, dispel magic (DC 18), invisibility purge, prayer, searing light, plus 1 domain spell
2nd--align weapon, consecrate, cure moderate wounds, enthrall (DC 17), zone of truth (DC 17), plus 1 domain spell
1st--bless (DC 16), command (DC 16), cure light wounds, divine favor, protection from evil, sanctuary, plus 1 domain spell
0 (at will)-- detect magic, light, read magic, resistance
D domain spell; Domains as per deity

Cleric Spells Prepared (neutral-aligned only) (CL 15th):

8th--fire storm (DC 23), plus 1 domain spell
7th--control weather, repulsion, plus 1 domain spell
6th--blade barrier, greater dispel magic, harm (DC 22), plus 1 domain spell
5th--flame strike (DC 20), mass inflict light wounds, slay living (DC 20), unhallow, plus 1 domain spell
4th--death ward, dismissal (DC 19), divine power, greater magic weapon, spell immunity, plus 1 domain spell
3rd--bestow curse (DC 18), blindness/deafness (DC 18), daylight, searing light, wind wall, plus 1 domain spell
2nd--darkness, enthrall (DC 17), hold person (DC 17), silence, spiritual weapon, plus 1 domain spell
1st--bane (DC 16), command (DC 16), divine favor, doom (DC 16), obscuring mist, sanctuary, plus 1 domain spell
0 (at will)--detect magic, light, read magic, resistance
D Domain spell; Domains as per deity

Cleric Spells Prepared (evil-aligned only) (CL 15th):

8th--unholy aura, plus 1 domain spell
7th--blasphemy (DC 22), destruction (DC 20), plus 1 domain spell
6th--greater dispel magic, harm (DC 21), word of recall, plus 1 domain spell
5th--flame strike (DC 20), mass inflict light wounds, slay living, unhallow, plus 1 domain spell
4th--death ward, divine power, freedom of movement, poison (DC 18), spell immunity, plus 1 domain spell
3rd--bestow curse (DC 18), blindness/deafness (DC 18), invisibility purge, inflict serious wounds, magic circle against good, plus 1 domain spell
2nd--align weapon, bull's strength, death knell (DC 17), desecrate, silence, plus 1 domain spell
1st--bane (DC 16), cause fear (DC 16), curse water, detect good, doom, inflict light wounds, sanctuary, plus 1 domain spell
0 (at will)--detect magic, light, read magic, resistance
D Domain spell; Domains as per deity

STATISTICS

Str 25, Dex 17, Con 20, Int 21, Wis 20, Cha 18
Base Atk +15; CMB +22; CMD 35
Feats Blinding Critical, Cleave, Critical Focus, Great Cleave, Greater Sunder, Improved Initiative, Improved Sunder, Power Attack
Skills Craft (any one) +21, Diplomacy +22, Escape Artist +13, Intimidate +23, Knowledge (any one) +21, Knowledge (the planes) +21, Knowledge (religion) +21, Perception +21, Sense Motive +21, Spellcraft +23, Stealth +13, Survival +21
Languages Common plus five additional languages, including the language native to its plane of origin (for example: Abyssal for those that serve Abyssal deities or Celestial for those that serve deities of the upper planes).
Gear +2 longsword, +2 full platemail, +2 heavy steel shield

SPECIAL ABILITIES

Condemn (Su)

Once per day, as a melee touch attack, a proscriber can sever the connection between a divine caster and his or her deity. The target can attempt a DC 22 Will save (to negate the effects. If the save fails, the divine caster loses the ability to cast divine spells, turn or rebuke undead, smite good or evil, and loses the use of other divine-based spells, spell-like abilities, or supernatural abilities. Even if the save succeeds, the divine caster touched takes 10d6 points of damage. The save DC is Constitution-based.

Additionally, one that fails its save resists all beneficial divine spells (such as heal, or any cure spell) and effects cast on him or her. A creature attempting to cast a beneficial divine spell on a condemned creature must make a successful DC 20 caster level check or the spell has no effect on the condemned creature.

The effects of this ability are permanent but can be removed by the casting of a remove curse spell followed by an atonement spell. The one casting the remove curse and atonement spells must be a divine caster who worships the same god as the condemned and who is of a class level equal to or higher than the condemned.