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Oread

This large warrior appears heavy and solid, with chiseled, angular features that make her look almost like a statue brought to life.

Oread CR 1/2

XP 200
Oread fighter 1
N Medium outsider (native)
Init
+2; Senses darkvision 60 ft.; Perception +2

DEFENSE

AC 14, touch 12, flat-footed 12 (+2 armor, +2 Dex)
hp
12 (1d10+2)
Fort
+4, Ref +2, Will +4
Resist
acid 5

OFFENSE

Speed 20 ft.
Melee
longsword +3 (1d8+3/19–20)
Ranged
composite longbow +4 (1d8+2/×3)
Spell-Like Abilities
(CL 1st; concentration +0)

1/day—magic stone
STATISTICS

Str 15, Dex 15, Con 14, Int 8, Wis 14, Cha 8
Base Atk
+1; CMB +3; CMD 15
Feats
Iron Will, Weapon Focus (longbow)
Skills
Intimidate +4
Languages
Common, Terran
SQ earth affinity

SPECIAL ABILITIES

Earth Affinity (Ex)

Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.


Oread Characters

Oreads are defined by class levels—they do not possess racial Hit Dice. Oreads have the following racial traits.

  • +2 Strength, +2 Wisdom, –2 Charisma: Oreads are strong, solid, stable, and stoic.
  • Darkvision: Oreads can see in the dark up to 60 feet.
  • Spell-Like Ability: Magic stone 1/day (caster level equals the oread’s total Hit Dice).
  • Energy Resistance: Oreads have acid resistance 5. 
  • Earth Affinity: Oread sorcerers with the elemental (earth) bloodline treat their Charisma score as 2 points higher for all sorcerer spells and class abilities. Oread clerics with the Earth domain cast their domain powers and spells at +1 caster level.
  • Languages: Oreads begin play speaking Common and Terran. Oreads with high Intelligence scores can choose any of the following bonus languages: Aquan, Auran, Dwarven, Elven, Gnome, Halfling, Ignan, and Undercommon.

* Editors Note

It has been clarified by James Jacobs here that the Oread's base speed is intended to be 20 ft. However, it is unclear whether they are supposed to have the slow and steady trait like dwarves. GMs should decide whether they want to grant this benefit to the Oread. It was later clarified by James Jacobs here that they were not intended to have the slow and steady trait that dwarves have.