This humanoid creature has a fearsome mien, with a cruel red face, glaring yellow eyes, a prodigious nose, and large raven-like wings.
XP 1,600 DEFENSE
AC 18, touch 14, flat-footed 14 (+2 armor, +4 Dex, +2 natural) OFFENSE
Speed 30 ft., fly 30 ft. (average)
Constant—see invisibility, ventriloquism (DC 14) STATISTICS
Str 15, Dex 19, Con 18, Int 12, Wis 15, Cha 16 SPECIAL ABILITIESYamabushi Weapons (Ex)A yamabushi tengu is proficient with all monk weapons and all swordlike weapons (including katanas and wakizashi), and gains a +1 bonus on attack rolls and damage rolls with such weapons. Yamabushi tengus who do not use swords favor the kusarigama. Steal Voice (Su)Up to three times per day, but no more than once per target, a yamabushi tengu can attempt to steal a victim’s voice as part of its bite attack. When it does so, the creature bitten must make a DC 16 Will save or lose the ability to speak aloud. This prevents the use of any spell with verbal components and the use of commandword-activated magic items, among other difficulties. The yamabushi tengu's voice changes to match the one stolen. The victim’s voice remains stolen until the oni steals another voice, until the oni agrees to give the stolen voice back (a standard action requiring the oni to touch the victim), or until the next sunrise. Any effect that removes curses (such as remove curse or break enchantment) can restore a stolen voice (DC for success equals the save DC of the steal voice ability—DC 16 for most yamabushi tengu), as does the death of the oni who stole the voice in the first place. The save DC is Charisma-based. Susceptible to Patterns (Ex)A yamabushi tengu takes a –2 penalty on all saving throws against illusion spells of the pattern subschool. For 1 round after a yamabushi tengu either makes a successful save against a pattern or recovers from the effects of a pattern, it is dazzled. |