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Oni, Spirit Oni

This evil-looking animated mask shows the face of a horned fiend, its eyes popping and its leering smile full of fangs.

Spirit Oni CR 2

XP 600
NE Tiny outsider (native, oni)
Init +8; Senses darkvision 60 ft., detect magic; Perception +7

DEFENSE

AC 17, touch 16, flat-footed 13 (+4 Dex, +1 natural, +2 size)
hp 19 (3d10+3); fast healing 2
Fort +2, Ref +7, Will +4

OFFENSE

Speed 10 ft., fly 30 ft. (good)
Melee bite +9 (1d4-2), gore +9 (1d4-2 plus poison)
Special Attacks poison
Spell-Like Abilities (CL 6th; concentration +8)

Constantdetect magic
At willinvisibility (self only), mage hand
1/daycommand (DC 13), sleep (DC 13)
1/weekcommune (CL 12th, 6 questions)

STATISTICS

Str 6, Dex 19, Con 12, Int 13, Wis 12, Cha 15
Base Atk +3; CMB +5; CMD 13 (can't be tripped)
Feats Improved Initiative, Weapon Finesse
Skills Acrobatics +7, Bluff +8, Fly +16, Knowledge (arcana) +7, Perception +7, Sense Motive +7, Spellcraft +4, Stealth +17
Languages Common
SQ mask symbiosis

SPECIAL ABILITIES

Mask Symbiosis (Ex)

A spirit oni can be worn as a mask by a willing Small or Medium creature. While worn in this way, the wearer can see through the oni's eyes and speak through its mouth, although the wearer retains its own senses and voice. The spirit oni remains a separate creature, and must detach from its host's face (as a move action) if it wishes to take any action of its own (including attacking or using a spell-like ability). While a spirit oni is worn as a mask, it grants a +2 insight bonus on its host's Perception checks.

Poison (Ex)

Gore—injury; save Fort DC 12; frequency 1/round for 6 rounds; effect 1d2 Cha; cure 2 consecutive saves.