XP 38,400
CE Large outsider (cold, oni, giant, native, shapechanger)
Init +2; Senses darkvision 60 ft., low-light vision; Perception +22
DEFENSE
AC 27, touch 12, flat-footed 24 (+4 armor, +2 Dex, +1 dodge, +11 natural, -1 size)
hp 200 (16d10+112); regeneration 5 (fire or acid)
Fort +17, Ref +7, Will +12
Immune cold; SR 25
Weaknesses vulnerability to fire
OFFENSE
Speed 50 ft., fly 50 ft. (perfect)
Melee 4 slams +24 (2d8+9)
Ranged icy missile +17 (4d6 cold)
Space 10 ft.; Reach 10 ft.
Special Attacks staggering strikes
Spell-Like Abilities (CL 18th; concentration +22)
Constant—fly, mage armor
At will—darkness, invisibility (self only)
3/day—charm monster (DC 18), cone of cold (DC 19), deep slumber (DC 17), gaseous form (self only)
1/day—polar ray, solid fog
STATISTICS
Str 29, Dex 14, Con 25, Int 12, Wis 15, Cha 18
Base Atk +16; CMB +26; CMD 39
Feats Cleave, Combat Reflexes, Dodge, Great Cleave, Mobility, Power Attack, Spring Attack, Vital Strike
Skills Bluff +23, Disguise +13, Fly +20, Intimidate +23, Knowledge (arcana) +11, Perception +22, Sense Motive +13, Spellcraft +8, Stealth +17 (+21 in snow), Use Magic Device +14; Racial Modifiers +4 Stealth in snow
Languages Common, Giant
SQ change shape (Medium or Large humanoid; alter self or giant form I)
SPECIAL ABILITIES
Icy Missile (Su)
As a swift action, the ice yai can fire a dart of ice from its third eye. This dart is a ranged touch attack (+20 attack bonus), dealing 4d6 points of cold damage on a hit. This attack has a range of 180 feet with no range increment.
Staggering Strikes (Ex)
An ice yai can strike twice per round with its two slam attacks. A creature struck by more than two of these slam attacks in a round must make a DC 28 Fortitude save or be staggered for 1 round. The save DC is Strength-based.