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Nightmare, Cauchemar

This towering, burning equine stands upon smoking hooves. Hellfire shimmers in its hateful eyes.
Cauchemar
CR 11
XP 12,800
NE Huge outsider (evil, extraplanar)
Init +6; Senses darkvision 60 ft.; Perception +22
DEFENSE
AC 26, touch 10, flat-footed 24 (+2 Dex, +16 natural, –2 size)
hp 147 (14d10+70)
Fort +14, Ref +11, Will +7
OFFENSE
Speed 40 ft., fly 90 ft. (good)
Melee bite +22 (2d6+10), 2 hooves +17 (2d6+5 plus 1d6 fire)
Space 15 ft.; Reach 10 ft.
Special Attacks smoke (DC 22)
Spell-Like Abilities (CL 15th)
1/hour (self plus 1 rider only)—ethereal jaunt, plane shift
STATISTICS
Str 31, Dex 15, Con 21, Int 16, Wis 12, Cha 12
Base Atk +14; CMB +26; CMD 38 (42 vs. trip)
Feats Alertness, Cleave, Improved Initiative, Improved Overrun, Iron Will, Power Attack, Run
Skills Acrobatics +19, Bluff +18, Fly +19, Intimidate +18, Knowledge (arcana, planes) +20, Perception +22, Sense Motive +22, Stealth +11
Languages Abyssal, Infernal

SPECIAL ABILITIES

Smoke (Su)

In battle, a cauchemar exhales smoke that chokes and blinds foes, filling a 15-foot cone each round as a free action. Anyone in the cone must succeed on a DC 22 Fortitude save or become sickened until 1d6 minutes after leaving the area. This smoke acts as obscuring mist for the purposes of concealment. The smoke persists for 1 round. The save DC is Constitution-based.