Bestiary‎ > ‎(Bestiary) By Type‎ > ‎Outsiders‎ > ‎Mephit‎ > ‎

Mephit, Water

This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.
Water Mephit CR 3

XP 800
N Small
outsider (water)
Init
+6; Senses darkvision 60 ft.; Perception +6

 DEFENSE

AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural, +1 size)
hp
19 (3d10+3); fast healing 2 (works only while underwater)
Fort
+2, Ref +5, Will +3
DR
5/magic

 OFFENSE

Speed 30 ft., swim 30 ft.
Melee
2 claws +5 (1d3+1)
Special Attacks
breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
Spell-Like Abilities
(CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%),
acid arrow 1/hour, stinking cloud 1/day (DC 15)

 STATISTICS

Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base
Atk +3; CMB +3; CMD 15
Feats
Dodge, Improved Initiative
Skills
Bluff +8, Fly +10, Perception +6, Stealth +12
Languages
Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran)

 SPECIAL ABILITIES

Breath Weapon (Su)

Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.

The breath weapon of a water mephit is a cone of acid that deals 1d8 acid damage.