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Mephit, Magma

This small humanoid creature has thin, leathery wings, small horns, and a mischievous smile.
Magma Mephit CR 3

XP 800
N Small
outsider (fire)
Init
+6; Senses darkvision 60 ft.; Perception +6

 DEFENSE

AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp
19 (3d10+3); fast healing 2 (works only in contact with magma or lava)
Fort
+2, Ref +5, Will +3
DR
5/magic Immune fire
Weaknesses
vulnerability to cold

 OFFENSE

Speed 30 ft., fly 40 ft. (average)
Melee
2 claws +5 (1d3+1)
Special Attacks
breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
Spell-Like Abilities
(CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%), 
pyrotechnics 1/day

 STATISTICS

Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base
Atk +3; CMB +3; CMD 15
Feats
Dodge, Improved Initiative
Skills
Bluff +8, Fly +10, Perception +6, Stealth +12
Languages
Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran)

 SPECIAL ABILITIES

Breath Weapon (Su)

Each type of mephit can unleash a particular breath weapon every 4 rounds as a standard action. The DC is Constitution-based and includes a +1 racial bonus.

The breath weapon of a magma mephit is a cone of fire that deals 1d8 fire damage.

Magma Form (Su)

Once per hour, a magma mephit can assume the form of a pool of lava, 3 feet in diameter and 6 inches deep. While in this form, its DR increases to 20/magic and it cannot attack. It can move at a speed of 10 feet per round and can pass through small openings and cracks. Anything touching this pool takes 1d6 fire damage. A magma mephit may remain in this form for up to 10 minutes.