XP 800
N Small outsider (fire)
Init +6; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 16, touch 13, flat-footed 14 (+2 Dex, +3 natural, +1 size)
hp 19 (3d10+3); fast healing 2 (works only in contact with magma or lava)
Fort +2, Ref +5, Will +3
DR 5/magic Immune fire
Weaknesses vulnerability to cold
OFFENSE
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
Spell-Like Abilities (CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%), pyrotechnics 1/day
STATISTICS
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12
Languages Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran)
SPECIAL ABILITIES
Breath Weapon (Su)
Each type of mephit can unleash a particular breath weapon every 4
rounds as a standard action. The DC is Constitution-based and includes
a +1 racial bonus.
The breath weapon of a magma mephit is a cone of fire that deals 1d8 fire damage.
Magma Form (Su)
Once per hour, a magma mephit can assume the form of a pool of lava, 3
feet in diameter and 6 inches deep. While in this form, its DR
increases to 20/magic and it cannot attack. It can move at a speed of
10 feet per round and can pass through small openings and cracks.
Anything touching this pool takes 1d6 fire damage. A magma mephit may
remain in this form for up to 10 minutes.