XP 800
N Small outsider (earth)
Init +6; Senses darkvision 60 ft.; Perception +6
DEFENSE
AC 17, touch 14, flat-footed 14 (+2 Dex, +1 dodge, +3 natural,
+1 size)
hp 19 (3d10+3); fast healing 2 (works only while underground)
Fort +2, Ref +5, Will +3
DR 5/magic
OFFENSE
Speed 30 ft., fly 40 ft. (average)
Melee 2 claws +5 (1d3+1)
Special Attacks breath weapon (15-foot cone, effect based on type, Reflex DC 13 for half)
Spell-Like Abilities (CL 6th)
1/day—summon (level 2, 1 mephit of the same type 25%), soften earth and stone
STATISTICS
Str 13, Dex 15, Con 12, Int 6, Wis 11, Cha 14
Base Atk +3; CMB +3; CMD 15
Feats Dodge, Improved Initiative
Skills Bluff +8, Fly +10, Perception +6, Stealth +12
Languages Common, one appropriate elemental language (Aquan, Auran, Ignan, or Terran)
SPECIAL ABILITIES
Breath Weapon (Su)
Each type of mephit can unleash a particular breath weapon every 4
rounds as a standard action. The DC is Constitution-based and includes
a +1 racial bonus.
The breath weapon of an earth mephit is a cone of rocks that deals 1d8 bludgeoning damage.
Change Size
Once per day, an earth mephit can enlarge one size category, as enlarge person, except that it only works on the earth mephit. This power acts as a 2nd-level spell.