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Manasaputra, Solar Pitri

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This massive, red-skinned creature surges with roiling waves of brilliant fire.

Solar Pitri (Agnishvatta) CR 22/MR 8

XP 307,200
LG Large outsider (extraplanar, good, lawful, manasaputra, mythic)
Init +19/–1; Senses darkvision 60 ft. true seeing; Perception +35
Aura cosmic fire (60 ft., DC 35)

DEFENSE

AC 41, touch 41, flat-footed 32 (+8 deflection, +7 Dex, +2 dodge, –1 size, +15 soul armor)
hp 404 (24d10+272)
Fort +16, Ref +21, Will +23; +2 vs. enchantment
DR 10/epic; Immune calling, disease, poison; Resist adaptive 30; SR 33

OFFENSE

Speed 30 ft., fly 60 ft. (perfect)
Melee 4 slams +35 (3d6+12/19–20)
Ranged 4 disintegration rays +30 touch (10d6)
Special Attacks disintegration rays, mythic power (8/day, surge +1d10), radiant transformation (DC 30)
Psychic Magic (CL 20th; concentration +29; Wisdom-based)

36 PEawaken construct (6 PE, DC 25), divide mind (9 PE), ego whip V (7 PE, DC 26), greater create mindscape (6 PE, DC 25), mindscape door (5 PE, DC 24), retrocognition (5 PE)

Spell-Like Abilities (CL 20th; concentration +29; Wisdom-based)

Constanttrue seeing
At willgreater teleport (self only), plane shiftM (self only)
1/daymiracle (DC 28), true resurrection, wish M (DC 28)

Mmythic spell-like ability

STATISTICS

Str 35, Dex 25, Con 26, Int 24, Wis 28, Cha 27
Base Atk +24; CMB +37; CMD 79
Feats Blind-FightM, Blinding Critical, Combat ExpertiseM, Critical FocusM, DodgeM, Improved Critical (slam), Improved Initiative, Mobility, Power Attack, Spring Attack, Whirlwind Attack, Wind Stance
Skills Acrobatics +30, Bluff +34, Diplomacy +34, Fly +39, Intimidate +34, Knowledge (any one) +30, Knowledge (arcana) +27, Knowledge (history, planes) +33, Knowledge (local) +29, Knowledge (religion) +30, Perception +35, Sense Motive +35, Use Magic Device +31
Languages Aklo, Celestial, Common, Draconic; telepathy 100 ft.
SQ formless, mythic spell-like abilities, positive energy affinity, subjective appearance, unending

SPECIAL ABILITIES

Cosmic Fire Aura (Su)

Non-manasaputras that end their turn within 60 feet of a solar pitri take 5d6 points of fire damage and 5d6 points of positive energy damage. This positive energy does not harm creatures not normally damaged by positive energy, but doesn't heal them either.

A mythic creature that succeeds at a DC 31 Will save takes half damage. An undead creature with HD less than half of the solar pitri's that ends its turn within the solar pitri's cosmic fire aura is automatically destroyed. Mythic undead that succeed at their Will saves are not destroyed, but must succeed at new will saves each round they remain within the aura. Manus, rishi manus, and maharishi manus that are slain within the cosmic fire aura return to life as if affected by true resurrection at the beginning of their next turns, so long as the solar pitri remains alive and its aura remains present at the location of the manasaputra's death at that time. The save DC is Wisdom-based.

Disintegration Rays (Su)

A solar pitri can produce magical rays, each with a range of 100 feet. The solar pitri can shoot a single ray as an attack action or up to four rays as a full-attack action. Firing a ray doesn't provoke attacks of opportunity. Each ray deals 10d6 points of damage.

Creatures reduced to 0 hit points by a ray are slain instantly and reduced to ash.

Mythic Spell-Like Abilities (Ex)

A solar pitri can expend uses of mythic power to use the mythic version of plane shift or wish as if the ability were a mythic spell.

Radiant Transformation (Su)

When a solar pitri takes a move action to become incorporeal, it explodes in a burst of blinding light. All non-manasaputras within line of sight are permanently blinded. Mythic creatures that succeed at a DC 31 Reflex save are not affected. The save DC is Wisdom-based.

Unending (Su)

When a solar pitri is slain by a non-mythic source, it returns to life 24 hours later at the heart of the Positive Energy Plane.