Built of fire and magma, this short humanoid radiates intense heat that causes the air around it to shimmer.
XP 800 DEFENSE
AC 17, touch 11, flat-footed 17 (+6 natural, +1 size) OFFENSE
Speed 30 ft. STATISTICS
Str 15, Dex 11, Con 15, Int 8, Wis 10, Cha 10 SPECIAL ABILITIESHeated Flesh (Ex)Any metal weapon striking a magmin must succeed at a DC 14 Fortitude save or melt and gain the broken condition. Another strike by the same weapon causes the metal weapon to be destroyed if it fails a second save. Wood weapons are destroyed after only one failed save. Unarmed and natural attacks made against the magmin deal 1 point of fire damage to the attacker. The save DC is Constitution-based. Searing Aura (Ex)A magmin radiates extremely high temperatures, and any creature that starts its turn within 20 feet of a magmin must succeed at a DC 14 Fortitude save or take 1d6 points of fire damage. The save DC is Constitution-based. |