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The woman’s armor precisely follows the curves of her voluptuous body. Only the arms, ending in three-foot long razor blades, mar her otherworldly beauty.

Lejnth CR 9

XP 6,400
LE Medium outsider (evil, extraplanar, lawful)
Init +9; Senses darkvision 60 ft.; Perception +17
Aura aura of carnage (30 ft.)


AC 26, touch 18, flat-footed 18 (+5 Dex, +2 dodge, +8 natural)
hp 114 (12d10+48)
Fort +8, Ref +13, Will +10; +4 in combat
Defensive Abilities battle concentration, razor armor
Weaknesses vulnerability to acid

Speed 70 ft.
Melee 2 sword arms +19 (1d10+6/18-20), 1 hasted sword arm +19 (1d10+6/18-20)
Special Attacks blade shower
Spell-Like Abilities (CL 12th)
At Willgreater teleport (self plus 50 lbs. of objects only)
1/daydeeper darkness

Str 22, Dex 20, Con 18, Int 12, Wis 14, Cha 19
Base Atk +12; CMB +18; CMD 35 (can’t be disarmed)
Feats Bleeding Critical, Critical Focus, Dodge, Mobility, Improved Initiative, Spring Attack, Weapon Focus (sword arm)
Skills Acrobatics +20, Bluff +19, Escape Artist +20, Intimidate +19, Knowledge (planes) +16, Perception +17, Sense Motive +17
Languages Celestial, Draconic, Infernal


Aura of Carnage (Su)

All critical threats within 30 feet of a lejnth gain a +4 bonus to the confirmation roll. A successful critical hit within this aura inflicts maximum damage. This ability grants the lejnth Critical Focus as a bonus feat but does not affect attacks made against lejnth.

Battle Concentration (Ex)

The mind of the lejnth is extremely focused. Whenever a lejnth is aware of an opponent, it receives a +4 racial bonus to Will saves against mind-affecting effects.

Blade Shower (Sp)

Three times per day, a lejnth can blast pieces of its armor at foes in a rain of razor-sharp steel. The blade shower strikes all creatures in a 30-foot cone and deals 6d6 points of piercing and slashing damage. A DC 20 Reflex save halves the damage. Any armor lost in the shower regrows instantly. The save DC is Constitution based.

Razor Armor (Ex)

A lejnth’s steel armor sports razor-sharp edges and spikes. Any creature touching a lejnth takes 1d6 slashing damage. This includes attacks with natural weapons and grapple attempts.

Editor's Notes

This creature requires several clarifications:
1.  AC is incorrect:  It should be AC 25, touch 17, flatfooted 18.
2.  Reflex save fails to include haste bonus:  Reflex +14.
3.  The "+4 in battle" refers to the lejnth's battle concentration, which gives it a +4 to Will saves only, while in combat against creatures of which it is aware.
4.  Melee Attack also missing haste bonus:  2 sword arms +20 (1d10+6/18-20) and 1 hasted sword arm +20 (1d10+6/18-20).
5.  For spell-like abilities, the Lejnth is Concentration +16.
6.  Although not so marked, Critical Focus is a bonus feat.

GM's are encouraged to use these statistics.


Characters with ranks in Knowledge (planes) can learn more about a Lejnth. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (planes)

DC Result
14 Lejnth are outsiders dedicated to war and combat.
19 The lejnth are not devils though they possess many infernal traits.
24 In combat a lejnth uses its speed to inflict deep, bleeding wounds on opponents and then teleports or dodges away before opponents can strike back.
29 Lejnth attack creatures they believe offer the greatest challenge in melee combat. An opponent who surrenders is often allowed to live.