XP 1,200
NE Medium outsider (evil, extraplanar, shapechanger)
Init +6; Senses darkvision 60 ft., low-light vision, sense poison; Perception +9
DEFENSE
AC 17, touch 12, flat-footed 15 (+2 Dex, +5 natural)
hp 37 (5d10+10)
Fort +6, Ref +6, Will +2
DR 5/good; Immune poison; SR 15
OFFENSE
Speed 40 ft., climb 20 ft.
Melee bite +8 (1d8+3 plus poison)
Special Attacks poison, sneak attack +1d6, web (+7 ranged, DC 14, 5 hp)
Spell-Like Abilities (CL 6th; concentration +6)
Constant—negate aroma
At will—bleed, prestidigitation, stabilize
3/day—alchemical allocation, death knell (DC 12), invisibility (self only), obscuring mist, vomit swarm (spiders only)
STATISTICS
Str 15, Dex 14, Con 15, Int 8, Wis 13, Cha 10
Base Atk +5; CMB +7; CMD 19 (31 vs. trip)
Feats Improved Initiative, Point-Blank Shot, Weapon Focus (bite)
Skills Climb +10, Craft (alchemy) +7, Knowledge (nature) +7, Knowledge (religion) +7, Perception +9, Stealth +14; Racial Modifiers +4 Stealth
Languages Abyssal, Infernal, Undercommon
SQ change shape (Diminutive spider; vermin shape II), deft limbs
SPECIAL ABILITIES
Deft Limbs (Ex)
A karumzek's front pair of feet are as nimble and dexterous as human hands. It takes a karumzek half the normal amount of time to create alchemical items.
Poison (Ex)
Bite—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d3 Str, Dex, or Con (karumzek's choice); cure 2 consecutive saves.
Sense Poison (Ex)
As a free action, a karumzek can detect if a creature within 15 feet of it is poisoned. It can attempt to determine the exact type of poison, as if using detect poison.