This ancient, weathered statue of a venerable monk with a shaven head possesses an air of both reverence and patience.
XP 3,200 DEFENSE
AC 20, touch 13, flat-footed 17 (+3 Dex, +7 natural) OFFENSE
Speed 30 ft.
Constant—know direction, misdirection (DC 15), speak with plants Special Attacks manipulate path, mimic statue STATISTICS
Str 15, Dex 17, Con 16, Int 12, Wis 14, Cha 17 SPECIAL ABILITIESManipulate Path (Su)As a standard action, a dosojin can alter the structure and stability of its ward, making travel along its road or trail either easier or harder for specific groups of travelers. Helping travelers in this way makes a dosojin's ward sturdier and more straightforward, allowing creatures to reach their destination in half the time they would normally take (though this does not grant a bonus to creatures' movement speeds in combat). If a dosojin instead chooses to hinder travelers, it creates unexpected twists and turns within its ward, turning the path into difficult terrain and so causing travelers to take twice as long as they normally would to reach their destination. These effects last as long as the targets stay within the boundaries of the dosojin's ward. Mimic Statue (Su)As a standard action, a dosojin can assume the appearance of any Medium-sized statue, such as a stone marker, a religious icon, or a sculpture carved into the side of a cliff. A dosojin's body is hard and has the texture of rough stone no matter what appearance it takes. A dosojin gains a +20 racial bonus on Disguise checks when imitating a statue in this manner. |