XP 51,200
LN Large outsider (extraplanar, inevitable, lawful)
Init +3; Senses darkvision 60 ft., low-light vision, true seeing; Perception +26
DEFENSE
AC 30, touch 13, flat-footed 26 (+3 Dex, +1 dodge, +17 natural, –1 size)
hp 214 (16d10+126); regeneration 10 (chaotic)
Fort +16, Ref +8, Will +13
Defensive Abilities constructed; DR 15/chaotic; SR 26
OFFENSE
Speed 30 ft.
Melee 2 slams +27 (2d6+12 plus 3d6 electricity or sonic and blindness or deafness)
Space 10 ft.; Reach 10 ft.
Special Attacks fists of lightning and thunder
Spell-Like Abilities (CL 16th; concentration +23)
Constant—air walk, true seeing
At will—dimension door, fear (DC 21), greater command (DC 22), greater dispel magic, mass inflict light wounds (DC 22), locate creature
1/day—chain lightning (DC 23), circle of death (DC 23), mark of justice, wall of force
1/week—earthquake (DC 25), geas/quest, plane shift (DC 22)
STATISTICS
Str 35, Dex 16, Con 23, Int 12, Wis 17, Cha 24
Base Atk +16; CMB +29; CMD 43
Feats Ability Focus (fists of lightning and thunder), Awesome Blow, Combat Casting, Dodge, Improved Bull Rush, Improved Vital Strike, Power Attack, Vital Strike
Skills Diplomacy +26, Intimidate +26, Knowledge (planes) +20, Knowledge (religion) +20, Perception +26, Sense Motive +22, Survival +22; Racial modifiers +4 Perception
Languages truespeech
SPECIAL ABILITIES
Fists of Lightning and Thunder (Su)
A
marut’s fists strike with the power of a thunderstorm. For any given
slam attack, a marut can choose whether that attack uses lightning or
thunder. A lightning attack deals an additional 3d6 points of
electricity damage, and the resulting flash blinds the target for 2d6
rounds (Fortitude
DC 26 negates the blindness). A thunder attack deals an additional 3d6
points of sonic damage, and the resulting thunderclap deafens the target
for 2d6 rounds (Fortitude DC 26 negates the deafness). The save DCs are Constitution-based.