A sphere of bronze and copper set with a single eye, this winged creature has two clawed hands, one of which clutches a knife.
XP 600 DEFENSE
AC 16, touch 15, flat-footed 13 (+3 Dex, +1 natural, +2 size) OFFENSE
Speed 20 ft., fly 50 ft. (average)
Constant—detect chaos STATISTICS
Str 11, Dex 16, Con 14, Int 11, Wis 11, Cha 14 SPECIAL ABILITIES
Constant Vigilance (Su)An arbiter gains a +4 bonus to recognize and disbelieve illusions created by creatures with the chaotic subtype or possessing the chaotic descriptor. Electrical Burst (Ex)An arbiter can release electrical energy from its body in a 10-foot-radius burst that deals 3d6 electricity damage (DC 13 Reflex half). Immediately following such a burst, the arbiter becomes stunned for 24 hours. The save DC is Constitution-based. Locate Inevitable (Su)An arbiter can always sense the direction of the nearest non-arbiter inevitable on the plane, the better to help it report back to its superiors. It cannot sense the range to this inevitable. | 3rd Party Publisher Options (NwP)
When captured by a monster trainer, arbiters grant the trainer access to new spells. |