This vile predator has a hide as thick and tough as leather. Wicked ebony quills run from its head, tail, and back.
XP 800 DEFENSE
AC 15, touch 11, flat-footed 13 (+2 Dex, +4 natural, –1 size) OFFENSE
Speed 60 ft. STATISTICS
Str 18, Dex 15, Con 15, Int 6, Wis 14, Cha 11 SPECIAL ABILITIES Howl (Su)
A howler’s constant howling is a grating, exhausting baying that can drive listeners insane. All beings other than outsiders within 120 feet of a howling howler must succeed on a DC 12 Will save or become cursed by the creature’s howl. Once a creature becomes cursed in this way, she takes no additional penalty for being exposed to additional howlers’ howls until the current howler curse is lifted. This is a sonic mind-affecting effect. The save DC is Charisma-based. Howler Howl: Curse—howl; save Will DC 12 negates; frequency 1/hour; effect 1 Wisdom damage; cure 1 save. Pain (Ex)Whenever a creature takes damage from a howler’s quill attack or its quill defense, that creature must make a successful DC 14 Reflex save or one quill breaks off in its flesh, causing the target to become sickened until all embedded quills are removed. Removing one quill requires a DC 15 Heal check made as a full-round action. For every 5 by which the check is exceeded, one additional quill can be removed. On a failed check, a quill is still removed, but the process deals 1d4+1 points of damage to the victim. The save DC is Dexterity-based. Quill Defense (Ex)Any creature that strikes a howler with a non-reach melee weapon, unarmed strike, or natural weapon takes 1d4+1 points of piercing damage from the howler’s quills and suffers from the howler’s pain attack. |