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The Stabbing Beast

This cottage-sized scorpion-man moves with an eerie grace and an intelligent, murderous intent.

The Stabbing Beast CR 15

XP 51,200
NE Medium outsider (evil, extraplanar, herald, shapechanger)
Init +16; Senses darkvision 60 ft., low-light vision, see in darkness, see invisibility; Perception +26


AC 31, touch 23, flat-footed 18 (+12 Dex, +1 dodge, +8 natural)
hp 212 (17d10+119)
Fort +17, Ref +17, Will +14; +4 vs. mind–affecting
Defensive Abilities all-around vision; DR 10/good and magic; Immune poison; Resist acid 30, cold 10, electricity 10, fire 10; SR 26


Speed 50 ft.
Melee +1 keen short swords +28/+28/+23/+18/+13 (1d6+4/17–20 plus bleed), sting +24 (1d6+4 plus bleed and poison)
Ranged poison stream +29 touch (blindness 1d4+1 rounds)
Special Attacks bleed (2d6), poison, sudden strike
Spell-Like Abilities (CL 17th; concentration +19)

Constantsee invisibility
At willabsorbing touch, alchemical allocation, charm person (DC 13), keen edge, poison (DC 16), true strike
3/day—false alibi* (DC 15), greater teleport (self plus 50 lbs. of objects only), invisibility, modify memory (DC 16), suggestion (DC 15), summon (level 6, 1 fiendish deadfall scorpion 100%)


Str 16, Dex 35, Con 24, Int 13, Wis 15, Cha 14
Base Atk +17; CMB +20; CMD 43
Feats Combat Expertise, Combat Reflexes, Deflect Arrows B, Dodge, Greater Feint B, Improved Feint B, Improved Initiative, Improved Iron Will, Iron Will, Mobility, Scorpion Style B, Spring Attack, Two-Weapon Fighting, Weapon Finesse B
Skills Appraise +12, Bluff +22, Climb +11, Craft (alchemy) +13, Knowledge (arcana, nature) +10, Knowledge (local) +13, Knowledge (planes) +12, Knowledge (religion) +9, Perception +26, Sense Motive +13, Stealth +32; Racial Modifiers +8 Bluff, +4 Perception
Languages Abyssal, Celestial, Common, Infernal, Protean; telepathy 100 ft.
SQ change shape (Huge scorpion or scorpion-tailed human; shapechange), murderer's reward


Change Shape (Su)

In its scorpion form, replace or add the following statistics:

Size Huge; Init +14; AC 31, touch 21, flat-footed 20 (+10 Dex, +1 dodge, +10 natural); Ref +16; Melee claws +28 (2d6+13 plus bleed and grab), sting +26 (2d6+11 plus bleed and poison); Space 15 ft.; Reach 15 ft.; Special Attacks constrict (2d6+12); Str 32, Dex 31; CMB +30 (+34 grapple); CMD 53 (65 vs. trip); Skills Climb +20, Stealth +24.

Murderer's Reward (Su)

If the Stabbing Beast's attack reduces a target to fewer than 0 hit points, the herald immediately gains 2d6 temporary hit points (or 3d8, if the attack kills the target), but no more than the target's maximum hit points.

The temporary hit points last for 1 hour.

Poison (Ex)

Sting—injury; save Fort DC 25; frequency 1/round for 6 rounds; effect 1d6 Str; cure 2 consecutive saves.

Poison Stream (Ex)

As a ranged attack (or in place of a melee sting attack), the Stabbing Beast can fire a stream of poison up to 180 feet at an opponent's eyes. The target must succeed at a save against the Stabbing Beast's poison or be blinded for 1d4+1 rounds.

Sudden Strike (Ex)

During a surprise round, the herald may act as if it had a full round to act, rather than just one standard action.