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Grand Defender

This mighty golem made of polished iron resembles a keen-eyed dwarf. It carries a warhammer and a large shield bearing a holy symbol.

The Grand Defender CR 15

XP 51,200
LG Huge construct (extraplanar, herald)
Init +3; Senses darkvision 60 ft., low-light vision; Perception +20

DEFENSE

AC 32, touch 7, flat-footed 32 (–1 Dex, +20 natural, +5 shield, –2 size)
hp 157 (18d10+58)
Fort +6, Ref +5, Will +8
DR 15/adamantine; Immune construct traits, magic

OFFENSE

Speed 30 ft.
Melee warhammer +27/+22/+17/+12 (3d6+11/×3)
Space 15 ft.; Reach 15 ft.
Special Attacks breath weapon, hammer storm

STATISTICS

Str 32, Dex 9, Con —, Int 15, Wis 14, Cha 13
Base Atk +18; CMB +31 (+33 bull rush); CMD 40 (46 vs. bull rush, 44 vs. trip)
Feats Cleave, Combat Reflexes, Great Cleave, Improved Bull Rush, Improved Initiative, Power Attack, Stand Still, Throw Anything, Toughness
Skills Knowledge (dungeoneering, engineering, history, local, nature, religion) +11, Perception +20
Languages Celestial, Dwarven, Ignan, Terran
SQ ablative adaptation, defender's shield, dwarf traits (defensive training, hardy, hatred, stability, stonecunning, weapon familiarity) Other Gear +3 heavy steel shield

SPECIAL ABILITIES

Ablative Adaptation (Su)

As a standard action, the Grand Defender can shed its outer layer of metal, revealing a slightly smaller version of itself underneath. This new form may be made of cold iron (changing its DR to 15/cold iron), mithral (DR 15/silver), or iron (DR 15/adamantine, as normal). Its attacks count as this metal type for overcoming damage reduction. If the herald is brought to 0 hit points, it becomes inert; 1d4 hours after it last took damage, it sheds its outer layer and reanimates at half its normal hit points.

Once shed, the outer layer decays into worthless powder over 1d4 minutes.

Breath Weapon (Su)

The herald's poisonous breath weapon functions like that of an iron golem (free action every 1d4 rounds, 10 ft. cube, Fort DC 19, 1d4 Con, 2 consecutive saves). The save DC is Constitution-based. The cloud persists for 1 round.

Defender's Shield (Ex)

The herald's shield is a +3 heavy steel shield, though it becomes non-magical if the herald is destroyed or is no longer holding or wearing it.

Hammer Storm (Ex)

The herald can expel a volley of warhammers from its mouth, which functions like a breath weapon (30-foot cone, 15d6 bludgeoning damage plus Awesome Blow, Reflex 19 half, usable 1/day). If the herald is in its cold iron or mithral form, these hammers count as cold iron or silver, respectively. The herald can exclude any number of squares in the cone. The hammer storm creates 24 physical warhammers that persist after the instantaneous attack and may be used by creatures (though they're normal warhammers, not masterwork, cold iron, or mithral). The herald can spend 1 minute eating 24 warhammers (or an equivalent amount of metal such as that created by its ablative adaptation ability) to recharge this ability. The save DC is Constitution-based.

Immunity to Magic (Su)

The herald has the same immunity to magic as an iron golem.