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Hellcat

This eerie beast appears to be the animated skeleton of a huge fanged cat, its bones glowing with fire and seething with smoke.

Hellcat
CR 7

XP 3,200
LE Large outsider (evil, extraplanar, lawful)
Init
+9; Senses darkvision 60 ft., scent; Perception +18

DEFENSE

AC 21, touch 15, flat-footed 15 (+5 Dex, +1 dodge, +6 natural, –1 size)
hp
85 (9d10+36)
Fort
+10, Ref +13, Will +5
Defensive Abilities
invisible in light; DR 5/good; Resist fire 10; SR 18

OFFENSE

Speed 40 ft.
Melee
bite +13 (1d8+5), 2 claws +13 (1d6+5/19–20 plus grab)
Space
10 ft.; Reach 5 ft.
Special Attacks
pounce, rake (2 claws +13, 1d6+5/19–20)

STATISTICS

Str 21, Dex 21, Con 19, Int 10, Wis 14, Cha 10
Base Atk
+9; CMB +15 (+19 grapple); CMD 31 (35 vs. trip)
Feats
Combat Reflexes, Dodge, Improved Initiative, Lightning Reflexes, Mobility
Skills
Acrobatics +17 (+21 jump), Climb +17, Perception +18, Stealth +17, Survival +14, Swim +17; Racial Modifiers +4 Perception, +4 Stealth
Languages Infernal (can’t speak); telepathy 100 ft.

SPECIAL ABILITIES

Invisible in Light (Su)

In bright light, a hellcat has natural invisibility. In normal light, a hellcat has partial concealment (20% miss chance). In dim light, it has no concealment. In darkness, a hellcat’s flickering glow limits it to partial concealment, unless the darkness is magical in nature.

The hellcat is a devious predator native to the fiery pits of Hell. While the hellcat is not a devil itself, it often acts as a guardian or mount for devils. Some might assume that hellcats serve devils as pets, but since hellcats are as intelligent as humans, they take offense to the idea that they might be anyone’s pet.