Half-Celestial Unicorn CR 4
XP 1,200 CG Large outsider (native) Init +4; Senses darkvison 60 ft., low-light vision, scent; Perception +14 Aura magic circle against evil* DEFENSE
AC 17, touch 13, flat-footed 13 (+4 Dex, +4natural, –1 size; +2 deflection vs. evil) hp 42 (4d10+20) Fort +9, Ref +8, Will +8; +4 vs. poison DR 5/magic; Immune charm, compulsion, disease, poison; Resist acid 10, cold 10, electricity 10; SR 15 OFFENSE
Speed 60 ft., fly 120 ft. (good)Melee gore +10 (1d8+6), 2 hooves +7 (1d3+3) Space 10 ft.; Reach 5 ft. Special Attacks smite evil 1/day (+7 attack, +4 damage), powerful charge (gore, 2d8+12) Spell-Like Abilities (CL 9th) At will—detect evil, light 3/day—cure light wounds, protection from evil 1/day—aid, bless, cure moderate wounds, greater teleport (within its territory*), neutralize poison STATISTICS
Str 22, Dex 19, Con 20, Int 13, Wis 25, Cha 26Base Atk +4; CMB +11; CMD 25 (29 vs. trip) Feats Multiattack, Weapon Focus (horn) Skills Acrobatics +11, Fly +13, Knowledge (planes) +5, Perception +14, Sense Motive +14, Stealth +11, Survival +14 (+17 forests); Racial Modifiers +3 Survival in forests, +4 Stealth Languages Common, Sylvan SQ magical strike*, wild empathy +18* *Unicorn ability | ![]() |