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The humanoid creature before you appears to be part snake. Its head flares like a cobra while at the same time it hisses through fangs and rattles an unseen tail.

Gorgoni CR 3

XP 800
N Medium outsider (native)
Init +6; Senses darkvision 60 ft., scent; Perception +10


AC 16, touch 12, flat-footed 14 (+2 Dex, +4 natural)
hp 30 (4d10+8)
Fort +3, Ref +6, Will +5


Speed 30 ft.
Melee scimitar +5 (1d6+1/18-20), bite +0 (1d4 plus poison)
Ranged shortbow +6 (1d6)
Special Attacks bardic performance 11 rounds/day (standard action, countersong, distraction, fascinate, inspire competence +2, inspire courage), poison

Spell-Like Abilities (CL 4th)

3/daybeast shape I (snake only)

1/dayghost sound, ventriloquism (DC 12)


Str 12, Dex 15, Con 14, Int 14, Wis 12, Cha 13
Base Atk +4; CMB +5; CMD 17
Feats Alertness, Improved Initiative
Skills Acrobatics +9, Climb +8, Craft (instrument) +9, Knowledge (Geography) +17, Knowledge (all others) +10, Perception +10, Perform (stringed) +8, Sense Motive +10, Stealth +9; Racial Modifier +8 to Knowledge
Languages Common, Gorgoni
SQ racial memory


Poison (Ex)

Bite – injury; save Fort DC 14; frequency 1/ round for 4 rounds; effect 1d2 Dex; cure 1 save.

Racial Memory (Ex)

The gorgoni can access their race’s collective unconsciousness, allowing them to draw on knowledge they would not otherwise possess as individuals. A gorgoni receives a +8 racial bonus to Knowledge skill checks and can make Knowledge checks untrained.


Characters with ranks in Knowledge (planes) can learn more about a Gorgoni. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (planes)

DC Result
8 Gorgoni are the progeny of snake gods and snake-like outsiders.
13 The gorgoni possess an innate racial heritage they can use to answer questions about unusual phenomena or past events.
18 Gorgoni can use their tales to create sounds and magical effects that bolster allies or impede foes.
23 Creatures travellnig with the gorgoni should expect to become the target of practical jokes. Though cruel, they are not meant to harm.