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Geon (3pp)

An immense boulder-like creature emerges from the earth. It props itself upon two large legs and feet, which also seem to serve as the creatures hands. Two large recesses on its surface function as eyes and its moth stretches wide.

Geon CR 9

XP 6,400
N Large outsider (earth, elemental, extraplanar)
Init –1; Senses darkvision 60ft.; Perception +12

DEFENSE

AC 22, touch 8, flat-footed 22 (–1 Dex, +14 natural, –1 size)
hp 92 (8d10+48)
Fort +12; Ref +1; Will +7
DR 5/—; Immune elemental traits; Resist fire 5; SR 20

OFFENSE

Speed 20 ft.
Melee 2 slams +15 (2d8+7)
Space 10 ft.; Reach 5 ft.
Special Attacks animate boulders
Spell-like Abilities (CL 8th):

At-willstone shape
1/daymove earth, passwall, transmute rock to mud (DC 16), wall of stone (DC 16)

STATISTICS

Str 25, Dex 9, Con 22, Int 10, Wis 12, Cha 13
Base Atk +8; CMB +16 (+20 bull rush); CMD 25 (29 vs. bull rush)
Feats Greater Bull Rush, Improved Bull Rush, Power Attack, Weapon Focus (slam)
Skills Appraise +11, Knowledge (planes) +11, Climb +17, Perception +12, Stealth +8 (+14 in stony environs), Survival +12; Racial Modifiers +2 Stealth (+8 in stony environs)
Languages Common, Terran
SQ freeze

SPECIAL ABILITIES

Animate Boulders (Sp)

A geon can animate rocks within 180 feet at will, controlling up to two rocks at a time. Boulders move at a speed of 10 feet and fight as a geon in all respects. Animated boulders lose their ability to move if the geon that animated them is incapacitated or moves out of range. The ability is otherwise similar to liveoak (caster level 15th), but affects rocks rather than trees. Animated boulders have the same vulnerability to cold that a geon has.