XP 25,600 DEFENSE
AC 20, touch 10, flat-footed 19 (+1 Dex, +10 natural, –1 size) OFFENSE
Speed 20 ft., burrow 60 ft., climb 20 ft.
At will--meld into stone, plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), soften earth and stone, stone shape, veil (self only) STATISTICS
Str 20, Dex 13, Con 20, Int 14, Wis 14, Cha 16 SPECIAL ABILITIES
Earth Mastery (Ex)A noble shaitan gains a +1 bonus on attack and damage rolls and a +2 bonus on opposed Strength-based checks if both it and its foe are touching the ground. It takes a –4 penalty on attack and damage rolls against airborne or waterborne opponents. Metalmorph (Su)As a standard action, a noble shaitan may touch a single metal object of no more than 10 pounds and transform it into any other metal for 1 day. Stone Curse (Su)If a noble shaitan wins a bull rush check by 5 or more and pushes its target into a stone barrier, the target must make a DC 23 Reflex save or be forced into the barrier as if the target had cast meld into stone until the victim makes a successful DC 23 Fortitude save as a full-round action to exit the stone. The save DCs are Strength-based. Stone Glide (Su)This functions as the earth elemental's earth glide ability, except the noble shaitan can move through stone, dirt, crystal, or metal. |