The desert warrior has an almost otherworldly appearance with eyes of fire and skin of bronze.
XP 2,400 DEFENSE
AC 23, touch 13, flat-footed 20 (+6 armor, +2 Dex, +1 dodge, +4 natural) OFFENSE
Speed 30 ft., fly 40 ft. (perfect); 20 ft., fly 30 ft. (perfect) in chainmail
3/day—detect magic (CL 6th), invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane), produce flame (CL 6th), speak with animals STATISTICS
Str 22, Dex 19, Con 14, Int 14, Wis 17, Cha 15 SPECIAL ABILITIESChange Size (Sp)Twice per day, a janni can magically change a creature’s size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 14 Fortitude save negates the effect. The save DC is Charisma–based. This is the equivalent of a 2nd–level spell.Heat (Ex)A cheitan’s body deals 1d3 points of extra fire damage whenever it hits in melee with a natural attack or in each round it maintains a hold while grappling. Elemental Endurance (Ex)Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane. | Editor's Note
Base template: Cheitan |