XP 3,200 DEFENSE
AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1 natural) OFFENSE
Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
3/day—augury, detect magic, divination, invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/day—create food and water, ethereal jaunt (for 1 hour) STATISTICS
Str 19, Dex 15, Con 12, Int 18, Wis 16, Cha 13 SPECIAL ABILITIES
Change Size (Sp)Twice per day, a noble jann can magically change a creature's size. This works just like an enlarge person or reduce person spell (the noble jann chooses when using the ability), except that the ability can work on the noble jann. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.Elemental Endurance (Ex)Noble jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane. |