This regal figure looks like a tall, well-proportioned human, save that its eyes sparkle with strange light.
XP 1,200 DEFENSE
AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1 natural) OFFENSE
Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
3/day—invisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals STATISTICS
Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13 SPECIAL ABILITIESChange Size (Sp)Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell. Elemental Endurance (Ex)Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane. | Variants and Examples
Amir (Noble Jann, CR 7)A small percentage of jann are noble. They are called sheikhs or amirs, have 9 Hit Dice, Strength 19, Intelligence 18, and gain the following spell-like abilities:
A noble janni's caster level for its spell-like abilities is 12th. Noble jann are CR 7. Example Sheikh/Amir (CR 7) Other Examples and TypesCheitan Janni (CR 6) |