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Genie, Janni

This regal figure looks like a tall, well-proportioned human, save that its eyes sparkle with strange light.

Janni CR 4

XP 1,200
N Medium outsider (native)
Init +6; Senses darkvision 60 ft.; Perception +11

DEFENSE

AC 20, touch 13, flat-footed 17 (+6 armor, +2 Dex, +1 dodge, +1 natural)
hp 39 (6d10+6)
Fort +6, Ref +7, Will +4
Resist fire 10

OFFENSE

Speed 30 ft., fly 20 ft. (perfect); 20 ft., fly 15 ft. (perfect) in chainmail
Melee scimitar +9/+4 (1d6+4/18–20)
Ranged composite longbow +8/+3 (1d8+3/×3)
Special Attacks change size
Spell-Like Abilities (CL 8th)

3/dayinvisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), speak with animals
1/daycreate food and water, ethereal jaunt (for 1 hour)

STATISTICS

Str 16, Dex 15, Con 12, Int 14, Wis 15, Cha 13
Base Atk +6; CMB +9; CMD 22
Feats Combat Reflexes, Dodge, Improved InitiativeB, Mobility
Skills Appraise +11, Craft (any one—usually weaponsmith) +11, Fly +14, Perception +11, Ride +6, Sense Motive +11, Spellcraft +11, Stealth +6
Languages Common, one elemental language (Aquan, Auran, Ignan, or Terran), one planar language (Abyssal, Celestial, or Infernal); telepathy 100 ft.
SQ elemental endurance

SPECIAL ABILITIES

Change Size (Sp)

Twice per day, a janni can magically change a creature's size. This works just like an enlarge person or reduce person spell (the janni chooses when using the ability), except that the ability can work on the janni. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Elemental Endurance (Ex)

Jann can remain on the Planes of Air, Earth, Fire, or Water for up to 48 hours at a time. Failure to return to the Material Plane before that time expires causes a janni to take 1 point of damage per additional hour spent on the elemental plane, until it dies or returns to the Material Plane.

Variants and Examples

Amir (Noble Jann, CR 7)

A small percentage of jann are noble. They are called sheikhs or amirs, have 9 Hit Dice, Strength 19, Intelligence 18, and gain the following spell-like abilities:

A noble janni's caster level for its spell-like abilities is 12th. Noble jann are CR 7.

Example Sheikh/Amir (CR 7)

Other Examples and Types

Cheitan Janni (CR 6)
Janni Monk 12 (CR 13)
Janni Ranger 2/Rogue 3 (CR 7)