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Genie, Efreeti

This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.

Efreeti CR 8

XP 4,800
LE Large outsider (extraplanar, fire)
Init +7; Senses darkvision 60 ft., detect magic; Perception +15

DEFENSE

AC 21, touch 13, flat-footed 17 (+3 Dex, +1 dodge, +8 natural, –1 size)
hp 95 (10d10+40)
Fort +7, Ref +10, Will +9
Immune fire; Vulnerability cold

OFFENSE

Speed 20 ft., fly 40 ft. (perfect)
Melee 2 slams +15 (1d8+6 plus 1d6 fire) or mwk falchion +16/+11 (2d6+9/18–20)
Space 10 ft.; Reach 10 ft.
Special Attacks change size, heat (1d6 fire)
Spell-Like Abilities (CL 11th)

Constantdetect magic
At Willplane shift (willing targets to elemental planes, Astral Plane, or Material Plane only), produce flame, pyrotechnics (DC 14), scorching ray
3/dayinvisibility, quickened scorching ray, wall of fire (DC 16)
1/day—grant up to 3 wishes (to non-genies only), gaseous form, permanent image (DC 18)

STATISTICS

Str 23, Dex 17, Con 18, Int 12, Wis 14, Cha 15
Base Atk +10; CMB +17; CMD 31
Feats Combat Casting, Combat Reflexes, Deceitful, Dodge, Improved InitiativeB, Quicken Spell-Like Ability (scorching ray)
Skills Bluff +19, Craft (any one) +14, Disguise +10, Fly +13, Intimidate +15, Perception +15, Sense Motive +15, Spellcraft +14, Stealth +8
Languages Auran, Aquan, Common, Ignan, Terran; telepathy 100 ft.
SQ change shape (humanoid or giant, alter self or giant form I)

SPECIAL ABILITIES

Change Size (Sp)

Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell.

Heat (Ex)

An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples.

Examples and Variants

Malik (Noble Efreet, CR 10)

A small percentage of efreet are noble and are called maliks. They have 13 Hit Dice and gain the following spell-like abilities:

  • 3/dayfireball, heat metal; 1/day—greater invisibility, pyroclastic storm (as ice storm, with fire instead of cold damage).

A noble efreeti's caster level for its spell-like abilities is 15th. Noble efreet are CR 10.

Example Malik (CR 10)

Other Variants and Examples

Advanced Efreeti (CR 11)
Advanced Efreeti Fighter 4 (CR 19)