This muscular giant has crimson skin, smoldering eyes, and small black horns. Smoke rises in curls from its flesh.
XP 4,800 DEFENSE
AC 21, touch 13, flat-footed 17 (+3 Dex, +1 dodge, +8 natural, –1 size) OFFENSE
Speed 20 ft., fly 40 ft. (perfect)
Constant—detect magic STATISTICS
Str 23, Dex 17, Con 18, Int 12, Wis 14, Cha 15 SPECIAL ABILITIESChange Size (Sp)Twice per day, an efreeti can magically change a creature's size. This works just like an enlarge person or reduce person spell (the efreeti chooses when using the ability), except that the ability can work on the efreeti. A DC 13 Fortitude save negates the effect. The save DC is Charisma-based. This is the equivalent of a 2nd-level spell. Heat (Ex)An efreeti's body deals 1d6 points of fire damage whenever it hits in melee, or in each round it grapples. | Examples and Variants
Malik (Noble Efreet, CR 10)A small percentage of efreet are noble and are called maliks. They have 13 Hit Dice and gain the following spell-like abilities:
A noble efreeti's caster level for its spell-like abilities is 15th. Noble efreet are CR 10. Example Malik (CR 10) Other Variants and ExamplesAdvanced Efreeti (CR 11)Advanced Efreeti Fighter 4 (CR 19) |