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Genie, Djinni

This creature stands nearly twice as tall as a human, although its lower torso trails away into a vortex of mist and wind.

Djinni CR 5

XP 1,600
CG Large outsider (air, extraplanar)
Init +8; Senses darkvision 60 ft.; Perception +12

DEFENSE

AC 19, touch 14, flat-footed 14 (+4 Dex, +1 dodge, +5 natural, –1 size)
hp 52 (7d10+14)
Fort +4, Ref +9, Will +7
Immune acid

OFFENSE

Speed 20 ft., fly 60 ft. (perfect)
Melee 2 slams +10 (1d8+4) or mwk scimitar +11/+6 (1d8+4/18–20)
Space 10 ft.; Reach 10 ft.
Special Attacks air mastery, whirlwind (1/10 minutes, 10–50 ft. tall, 1d8+4 damage, DC 17)
Spell-Like Abilities (CL 9th)

At willinvisibility (self only), plane shift (willing targets to elemental planes, Astral Plane, or Material Plane only)
1/daycreate food and water, create wine (as create water, but wine instead), gaseous form (for up to 1 hour), major creation (created vegetable matter is permanent), persistent image (DC 17), wind walk

STATISTICS

Str 18, Dex 19, Con 14, Int 14, Wis 15, Cha 15
Base Atk +7; CMB +12; CMD 27
Feats Combat Casting, Combat Reflexes, Dodge, Improved InitiativeB, Wind Stance
Skills Appraise +12, Craft (any one) +12, Fly +20, Knowledge (planes) +12, Perception +12, Sense Motive +12, Spellcraft +12, Stealth +10
Languages Aquan, Auran, Common, Ignan, Terran; telepathy 100 ft.

SPECIAL ABILITIES

Air Mastery (Ex)

Airborne creatures take a –1 penalty on attack and damage rolls against a djinni.

Variants and Examples

Vizier (Noble Djinn, CR 8)

A small percentage of djinn are noble and are called viziers, They have 10 Hit Dice, Strength 23, Charisma 17, and can grant three wishes to any being (nongenies only) who captures them.

Vizier (CR 8)

Other Examples

Cheiten Djinni (CR 7)
Noble Djinni Ranger 3/Cleric 7 (CR 14)