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Formian Warrior

A formian resembles a cross between an ant and a centaur. All formians are covered in a brownish-red carapace; this one is the size of a donkey.

Formian Warrior CR 4

XP 1,200
LN Medium outsider (extraplanar, lawful)
Init +3; Senses darkvision 60 ft., hive mind 50 mi.; Perception +8


AC 17, touch 14, flat-footed - (+3 Dex, +1 dodge, +3 natural)
hp 30 (4d10+8)
Fort +3, Ref +7, Will +5
Immune cold, poison, petrification; Resist electricity 10, fire 10, sonic 10


Speed 40 ft.
Melee sting +7 (2d4+3 plus poison), 2 claws +7 (1d6+3)


Str 17, Dex 16, Con 14, Int 10, Wis 12, Cha 11
Base Atk +4; CMB +7; CMD 21 (25 vs. trip)
Feats Capture Alive, Dodge
Skills Acrobatics +10, Climb +10, Craft (weapons) +7, Sense Motive +8, Stealth +10, Perception +8


Poison (Ex)

Sting—injury; save Fort DC 14; frequency 1/round for 6 rounds; effect 1d2 Str damage; cure 1 save. The save DC is Constitution-based.


Characters with ranks in Knowledge (planes) can learn more about a Formian Worker. When a character makes a successful skill check, the following lore is revealed, including the information from lower DCs.

Knowledge (planes)

DC Result
9 Warriors of the formian race are the first line of defense of the hive. They desire to capture opponents over killing them outright.
14 Warriors carry a powerful poison in their sting which weakens their opponents.