XP 6,400
LN Large outsider (extraplanar, lawful)
Init +8; Senses darkvision 60 ft., hive mind 50 mi.; Perception +18
DEFENSE
AC 24, touch 14, flat-footed – (+4 Dex, +1 dodge, +10 natural, -1 size)
hp 114 (12d10+48); fast healing 2
Fort +8, Ref +12, Will +11
Immune cold, poison, petrification; Resist electricity 10, fire 10, sonic 10; SR 20
OFFENSE
Speed 50 ft.
Melee sting +16 (2d6+4 plus poison), 2 claws +16 (1d8+4)
Ranged +1 returning javelin +16 (1d8+6)
Space 10 ft.; Reach 10 ft.
Spell-Like Abilities (CL 12th)
Constant--detect chaos, detect thoughts (DC 15)
At will--charm monster (DC 17), clairaudience/clairvoyance, magic circle against chaos, greater teleport
1/day--dictum (DC 20), order’s wrath (DC 17)
STATISTICS
Str 20, Dex 18, Con 18, Int 16, Wis 16, Cha 17
Base Atk +12; CMB +18, CMD 33 (37 vs. trip)
Feats Capture Alive, Dodge, Improved Initiative, Mobility, Spring Attack, Wind Stance
Skills Acrobatics +19, Climb +20, Diplomacy +18, Intimidate +18, Knowledge (planes) +18, Perception +18, Sense Motive +18, Stealth +19, Survival +15
Languages Common, Formian
SPECIAL ABILITIES
Poison (Ex)
Sting—injury; save Fort DC 20; frequency 1/round for 6 rounds; effect 1d3 Dex damage; cure 2 saves. The save DC is Constitution-based.