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Empyreal Lord, Vildeis

This red-winged angel is blindfolded and wrapped with bloody bandages. What shows of her flesh is scarred with celestial runes.

Vildeis CR 28

XP 4,915,200
LG Large outsider (angel, extraplanar, good, lawful)
Init +13; Senses blindsense 120 ft., darkvision 60 ft., detect evil, true seeing, zealous vision; Perception +42
Aura primal (30 ft.), protective

DEFENSE

AC 44, touch 19, flat-footed 34 (+9 Dex, +1 dodge, +25 natural, –1 size; +4 deflection vs. evil)
hp 610 (33d10+429); regeneration 10 (evil artifacts, effects, and spells)
Fort +31, Ref +20, Will +26; +4 vs. poison, +4 resistance vs. evil
DR 15/epic and evil; Immune ability damage, ability drain, acid, bleed, charm effects, compulsion effects, cold, death effects, energy drain, petrification; Resist electricity 30, fire 30

OFFENSE

Speed 40 ft., fly 60 ft. (average)
Melee Cicatrix +50/+45/+40/+35 (1d6+17/17–20 plus 1 bleed and 2d6 vicious)
Ranged Cicatrix +47 (1d6+17/17–20 plus 1 bleed)
Space 10 ft.; Reach 10 ft.
Special Attacks smite evil 7/day (+5 attack and AC, +20 damage, disintegrate evil outsiders)
Spell-Like Abilities (CL 20th; concentration +25)

Constantdetect evil, true seeing
At willcommand* (DC 16), greater teleport, haste*, paladin's sacrifice, pain strike (DC 18)
3/daydiscern location, geas/quest (DC 21), heal, holy word* (DC 22), mark of justice (DC 20), mass pain strike (DC 20), searing light*

* Vildeis can use the Mythic version of this ability in her realm.

Paladin Spells Prepared (CL 20th; concentration +25)

4thblaze of glory (DC 19), break enchantment, death ward, king's castle
3rddispel magic, fire of judgment (DC 18), prayer, righteous vigor
2ndbull's strength, corruption resistance, litany of warding, remove paralysis, shield other
1stdivine favor (3), hero's defiance, lesser restoration (2)

STATISTICS

Str 35, Dex 29, Con 37, Int 18, Wis 22, Cha 21
Base Atk +33; CMB +46; CMD 66
Feats Blinding Critical, Combat Casting, Combat Reflexes, Critical Focus, Deadly Aim, Dodge, Flyby Attack, Improved Critical (dagger), Improved Initiative, Improved Iron Will, Improved Vital Strike, Iron Will, Power Attack, Spell Penetration, Step Up, Vital Strike, Weapon Focus (dagger)
Skills Acrobatics +45, Bluff +41, Fly +26, Heal +23, Intimidate +41, Knowledge (planes) +40, Knowledge (religion) +40, Perception +42, Sense Motive +42, Sleight of Hand +45, Stealth +41
Languages Celestial, Draconic; truespeech
SQ lay on hands (16d6, 25/day), seed of life

SPECIAL ABILITIES

Primal Aura (Su)

Whenever Vildeis would be affected by a bleed effect, all enemies within 30 feet gain that bleeding condition instead, as though they were the effect's original targets (no saving throw, creatures immune to bleeding are immune to this effect). The Heal DC to stop this bleeding is 25.

Smite Evil (Su)

Vildeis can smite evil as a 20th-level paladin. Whenever she uses smite evil and successfully strikes an evil outsider, the outsider is also subject to disintegrate, using Vildeis's paladin level as the caster level. After the disintegrate effect and the damage from the attack are resolved, the smite effect immediately ends.

Spells

Vildeis casts spells as a 20th-level paladin.

Zealous Vision (Su)

Vildeis automatically pinpoints the location of any evil creature within 1,000 feet of her.